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	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=8118</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=8118"/>
		<updated>2019-02-24T10:53:47Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: Found a better step-by-step video guide for AAT Deathstorm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - GA, TW, Arena===&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
----&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They can easily cleare [[Galactic War]] nodes and [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
----&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
----&lt;br /&gt;
====Rancor====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the '''The Pit Raid''' is turn meter reduction. &lt;br /&gt;
&lt;br /&gt;
* [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives Nightsisters damaging abilities 25% chance to remove 10% TM from an enemy. &lt;br /&gt;
* The Zeta upgrade increases this to 50% chance and 20% TM reduction. &lt;br /&gt;
* [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes another 20% TM from the target. &lt;br /&gt;
* The Omega upgrade also applies Speed Down debuff for 2 turns. &lt;br /&gt;
* The combination of these two with other Nightsisters enables the team to defeat every phase of the heroic tier in a solo run even with auto battle. &lt;br /&gt;
* [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video example]&lt;br /&gt;
&lt;br /&gt;
====AAT====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic '''Tank Takedown Raid''' with the [[Deathstorm]] strategy. &lt;br /&gt;
&lt;br /&gt;
* The general plan is letting any two Nightsister die except Asajj and Old Daka. &lt;br /&gt;
* Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. &lt;br /&gt;
* This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. &lt;br /&gt;
* A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
* Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
* The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but recommended.&lt;br /&gt;
* [https://www.youtube.com/watch?v=oBaPJXk8Ens Step-by-step video guide]&lt;br /&gt;
&lt;br /&gt;
====STR====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 of the '''The Sith Triumvirate Raid''' with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a TM-chain strategy. &lt;br /&gt;
&lt;br /&gt;
* The team composition is [[Asajj Ventress]] lead, [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
* The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff.&lt;br /&gt;
* Then use one of the various healing abilities of the team to restore everybody back to full health. &lt;br /&gt;
* This will constantly keep them on 100% turn meter for a long period of time.&lt;br /&gt;
* As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
* Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;br /&gt;
* [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed video guide]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=8007</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=8007"/>
		<updated>2019-02-01T18:15:00Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and one the best damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Raids|Nightsister Raid strategies]].&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role, usually she's the main damage source of the team. Her play pattern is killing enemies and/or letting teammates die, so she can gain TM, stack Health, Offense and Crit chance. She's useful at controlling enemies with potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs from the enemy characters with her special ability (Strike Fear) provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability (Endless Wrath) refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj lead is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But she's still a viable leader, sometimes even a better option when Talzin is less effective (against teams with too much Tenacity, [[Tenacity Up]] and frequent healing, like [[Bastila Shan]] led Jedi or [[Jedi Knight Revan]]). Asajj is also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Crit chance, eventually guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws. Her well rounded abilities compensate for most of her weaknesses. But there are certain aspects of her kit that can be exploited.&lt;br /&gt;
&lt;br /&gt;
''' Her speed '''&lt;br /&gt;
&lt;br /&gt;
Asajj's base speed is 116 which is rather slow (25 points below the average). To make up the difference, she heavily relies on her unique ability. Rampage gives her +15 Speed for each enemy without buffs. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs.&lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) is meant to help with that by clearing every buff from the enemy team. But it's on 3-4 turn cooldown that is susceptible to [[Ability block]]. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide huge TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
''' Her durability '''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base Health, stacking maximum Health gain and the highest Health Steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compared to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
''' Her damage '''&lt;br /&gt;
&lt;br /&gt;
She has outstanding damage output, but the main source of that is the almost guaranteed critical hits. Teams with built in [[Critical Avoidance]] (eg. [[Jedi Knight Revan]]) or [[Critical Immunity]] (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
''' Her play pattern '''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevent revive are a natural counter to this strategy (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from constantly defeating enemies also can exploit this (such as [[Imperial Troopers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Cruel Strike (Basic) ===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% Stun chance. Stunning is always great, but with her low Potency and only a 50% chance it's quite unreliable. Still worth it, since Asajj is the main damage dealer and she can take a lot of turns. Sometimes even called to assist. Especially good in [[Deathstorm]], where she uses mostly basic attacks.&lt;br /&gt;
&lt;br /&gt;
=== Strike Fear (Special) ===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. This ability is mostly used for cleaning up multiple buffs. In most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
=== Endless Wrath (Special) ===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown, which is less important on an ability that can refresh itself. Upgrading makes it more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
=== Nightsister Swiftness (Leader) ===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though the ability is excellent, it's still not the highest priority. Good for having a second strong Nightsister team in 3v3. Required for [[Nightsister#Rancor|soloing the Rancor]] and the [[Nightsister#STR|TM-chain strategy]] for phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
=== Rampage (Unique) ===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Among the best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
''' Damage '''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%), and she also gets +15% stacking from Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
''' Survivability '''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, Health Steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful on her than Protection. For the TM-chain strategy high Protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== PvP ===&lt;br /&gt;
&lt;br /&gt;
''' Set bonuses '''&lt;br /&gt;
&lt;br /&gt;
* 4x Crit Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
''' Primary stats '''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
''' Secondary stats '''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health is the most useful for her.&lt;br /&gt;
* Other stats - such as Tenacity, Defense and Potency - are welcomed but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
Most of the recommendations listed above are true for PvE as well. But in [[Raids]] both the [[Nightsister#STR|TM-chain]] and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general, the Speed stat is important for two reasons: deciding who will start the battle and generating TM faster. In raids the first aspect doesn't matter, and the second is covered with TM gain. &lt;br /&gt;
&lt;br /&gt;
This means that Speed is much less meaningful. An Offense primary arrow with multiple flat Offense secondary rolls - eg. (4) +128 Offense - provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without good Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[Nightsister]] but especially strong with [[Nightsister Zombie|Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
As of now, her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the Separatist faction may get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of her faction a notable mention is [[Barriss Offee]] paired with Asajj lead. The synergy comes from the combination of Bariss' Zeta ability (Swift Recovery) and Asajj's Zeta leadership. Whenever an ally is critically hit, Bariss heals them for 20%. Meanwhile Asajj gives 50% TM to a Nightsister who falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make the team incredibly frustrating to play against. Especially effective against an opponents who consistently crit (eg. [[Jedi Knight Revan]] or [[First Order]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=8002</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=8002"/>
		<updated>2019-02-01T13:53:23Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: Final touches, typos, minor wording order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and one the best damage dealer of the faction. Her well rounded kit and insane damage output makes her a staple in every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Raids|Nightsister Raid strategies]].&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs from the enemy characters with her special ability (Strike Fear) provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But she's still a viable leader, sometimes even a better option when Talzin is less effective (teams with too much Tenacity, Tenacity Up buff and frequent healing, like [[Bastila Shan]] led Jedi or [[Jedi Knight Revan]]). Asajj is also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Crit chance, potentially guaranteed crits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws. Her well rounded abilities compensate most of her weaknesses. But there are certain aspects of her kit that can be exploited.&lt;br /&gt;
&lt;br /&gt;
''' Her speed '''&lt;br /&gt;
&lt;br /&gt;
Asajj's base speed is 116 which is rather slow (25 points below the average). To make up the difference, she heavily relies on her unique ability. Rampage gives her +15 Speed for each enemy without buffs. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs.&lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3-4 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide huge TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
''' Her durability '''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base Health, stacking 5% max Health gain and the highest Health Steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
''' Her damage '''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in Crit Avoidance (eg. [[Jedi Knight Revan]]) or Crit Immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
''' Her play pattern '''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter to this strategy (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). Teams that benefit from constantly defeating enemies also can exploit this (such as [[Imperial Troopers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Stunning is always great, but with her low Potency and only a 50% chance it's quite unreliable. It's still worth it, since Asajj is the main damage dealer, she can take a lot of turns, and sometimes even called to assist. Especially good [[Deathstorm]], where she uses mostly basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. This is used mostly for cleaning up large amount of buffs from the enemy team. So in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown, which is less important on an ability that can refresh itself. Still, it makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though the ability is excellent, it's still not the highest priority. Good for having a second strong Nightsister team in 3v3. Required for [[Nightsister#Rancor|soloing the Rancor]] and the [[Nightsister#STR|TM-chain strategy]] for phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Among the best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
''' Damage '''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%), and she also gets +15% stacking from Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
''' Survivability '''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, Health Steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful on her than Protection. For the TM-chain strategy in the Sith raid high Protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
=== PvP ===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most useful for her.&lt;br /&gt;
* Other stats - such as Tenacity, Defense and Potency - are welcomed but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
Most of the recommendations listed above are true for PvE as well. But in [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general, the Speed stat is important for two reasons: deciding who will start the battle and generating TM faster. In raids the first aspect doesn't matter, and the second is covered with TM gain. This means that Speed is much less meaningful. An Offense primary arrow with multiple flat Offense secondary rolls - eg. (4) +128 Offense - provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without good Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[Nightsister]] but especially strong with [[Nightsister Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
As of now, her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the Separatist faction may get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of her faction a notable mention is [[Barriss Offee]] paired with Asajj lead. The synergy comes from the combination of Bariss's Zeta ability (Swift Recovery) and Asajj's Zeta leadership. Whenever an ally is critically hit, Bariss heals then for 20%. Meanwhile Asajj gives 50% TM to a Nightsister who falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make the team composition incredibly frustration to play against. Especially effective against an opponent who consistently crits (eg. [[Jedi Knight Revan]] or [[First Order]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=8001</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=8001"/>
		<updated>2019-02-01T11:48:39Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* STR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - GA, TW, Arena===&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
----&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They can easily cleare [[Galactic War]] nodes and [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
----&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
----&lt;br /&gt;
====Rancor====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the '''The Pit Raid''' is turn meter reduction. &lt;br /&gt;
&lt;br /&gt;
* [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives Nightsisters damaging abilities 25% chance to remove 10% TM from an enemy. &lt;br /&gt;
* The Zeta upgrade increases this to 50% chance and 20% TM reduction. &lt;br /&gt;
* [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes another 20% TM from the target. &lt;br /&gt;
* The Omega upgrade also applies Speed Down debuff for 2 turns. &lt;br /&gt;
* The combination of these two with other Nightsisters enables the team to defeat every phase of the heroic tier in a solo run even with auto battle. &lt;br /&gt;
* [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video example]&lt;br /&gt;
&lt;br /&gt;
====AAT====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic '''Tank Takedown Raid''' with the [[Deathstorm]] strategy. &lt;br /&gt;
&lt;br /&gt;
* The general plan is letting any two Nightsister die except Asajj and Old Daka. &lt;br /&gt;
* Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. &lt;br /&gt;
* This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. &lt;br /&gt;
* A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
* Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
* The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but recommended.&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video example]&lt;br /&gt;
&lt;br /&gt;
====STR====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 of the '''The Sith Triumvirate Raid''' with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a TM-chain strategy. &lt;br /&gt;
&lt;br /&gt;
* The team composition is [[Asajj Ventress]] lead, [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
* The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff.&lt;br /&gt;
* Then use one of the various healing abilities of the team to restore everybody back to full health. &lt;br /&gt;
* This will constantly keep them on 100% turn meter for a long period of time.&lt;br /&gt;
* As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
* Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;br /&gt;
* [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed video guide]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=8000</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=8000"/>
		<updated>2019-02-01T11:47:14Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* AAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - GA, TW, Arena===&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
----&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They can easily cleare [[Galactic War]] nodes and [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
----&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
----&lt;br /&gt;
====Rancor====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the '''The Pit Raid''' is turn meter reduction. &lt;br /&gt;
&lt;br /&gt;
* [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives Nightsisters damaging abilities 25% chance to remove 10% TM from an enemy. &lt;br /&gt;
* The Zeta upgrade increases this to 50% chance and 20% TM reduction. &lt;br /&gt;
* [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes another 20% TM from the target. &lt;br /&gt;
* The Omega upgrade also applies Speed Down debuff for 2 turns. &lt;br /&gt;
* The combination of these two with other Nightsisters enables the team to defeat every phase of the heroic tier in a solo run even with auto battle. &lt;br /&gt;
* [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video example]&lt;br /&gt;
&lt;br /&gt;
====AAT====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic '''Tank Takedown Raid''' with the [[Deathstorm]] strategy. &lt;br /&gt;
&lt;br /&gt;
* The general plan is letting any two Nightsister die except Asajj and Old Daka. &lt;br /&gt;
* Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. &lt;br /&gt;
* This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. &lt;br /&gt;
* A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
* Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
* The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but recommended.&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video example]&lt;br /&gt;
&lt;br /&gt;
====STR====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 of the The Sith Triumvirate Raid with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7999</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7999"/>
		<updated>2019-02-01T11:46:01Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Rancor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - GA, TW, Arena===&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
----&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They can easily cleare [[Galactic War]] nodes and [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
----&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
----&lt;br /&gt;
====Rancor====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the '''The Pit Raid''' is turn meter reduction. &lt;br /&gt;
&lt;br /&gt;
* [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives Nightsisters damaging abilities 25% chance to remove 10% TM from an enemy. &lt;br /&gt;
* The Zeta upgrade increases this to 50% chance and 20% TM reduction. &lt;br /&gt;
* [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes another 20% TM from the target. &lt;br /&gt;
* The Omega upgrade also applies Speed Down debuff for 2 turns. &lt;br /&gt;
* The combination of these two with other Nightsisters enables the team to defeat every phase of the heroic tier in a solo run even with auto battle. &lt;br /&gt;
* [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video example]&lt;br /&gt;
&lt;br /&gt;
====AAT====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic Tank Takedown Raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video] &lt;br /&gt;
&lt;br /&gt;
The general plan is letting any two Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
====STR====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 of the The Sith Triumvirate Raid with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7998</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7998"/>
		<updated>2019-02-01T11:42:16Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvE - GW, TB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - GA, TW, Arena===&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
----&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They can easily cleare [[Galactic War]] nodes and [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
----&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
----&lt;br /&gt;
====Rancor====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the The Pit Raid is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
====AAT====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic Tank Takedown Raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video] &lt;br /&gt;
&lt;br /&gt;
The general plan is letting any two Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
====STR====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 of the The Sith Triumvirate Raid with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7997</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7997"/>
		<updated>2019-02-01T11:41:02Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Places where this team is useful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - GA, TW, Arena===&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
----&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
----&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
----&lt;br /&gt;
====Rancor====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the The Pit Raid is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
====AAT====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic Tank Takedown Raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video] &lt;br /&gt;
&lt;br /&gt;
The general plan is letting any two Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
====STR====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 of the The Sith Triumvirate Raid with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7996</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7996"/>
		<updated>2019-02-01T11:37:49Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Places where this team is useful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP - Arena, GA, TW===&lt;br /&gt;
&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE - GW, TB===&lt;br /&gt;
&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
====Ghosts of Dathomir====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
====Defense of Dathomir====&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
====Secrets and Shadows====&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===Raids===&lt;br /&gt;
&lt;br /&gt;
====The Pit (Rancor raid)====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
====Tank Takedown (AAT raid)====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video] &lt;br /&gt;
&lt;br /&gt;
The general plan is letting any two Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
====The Sith Triumvirate (STR raid)====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7995</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7995"/>
		<updated>2019-02-01T11:30:18Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Places where this team is useful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
* [[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
* [[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
* [[Asajj Ventress]]&lt;br /&gt;
* [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
* [[Nightsister Acolyte]]&lt;br /&gt;
* [[Nightsister Initiate]]&lt;br /&gt;
* [[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
* [[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
* [[Old Daka]]&lt;br /&gt;
* [[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
'''Squad Arena, Grand Arena, Territory Wars'''&lt;br /&gt;
----&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
====Galactic War, Territory Battles====&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Pit (Rancor raid)====&lt;br /&gt;
&lt;br /&gt;
The key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Tank Takedown (AAT raid)====&lt;br /&gt;
&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video] &lt;br /&gt;
&lt;br /&gt;
The general plan is letting any two Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Sith Triumvirate (STR raid)====&lt;br /&gt;
&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7994</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7994"/>
		<updated>2019-02-01T11:10:00Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs with Strike Fear from the enemy characters provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable leader option when Talzin is less effective due to too much tenacity, Tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi). She's also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Places_where_this_team_is_useful|Nightsister Raid strategies]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and Cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded abilities compensates her weaknesses. But there are certain aspects of her kit than can be exploited.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
&lt;br /&gt;
Her base speed is 116 which is rather slow (25 points below the average). Asajj heavily relies on her unique ability (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. &lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
'''Play pattern'''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from defeating enemies also can exploit this (such as [[Imperial Troppers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Handy but still unreliable, and Asajj has low Potency. It's still worth it since Asajj is the main damage dealer, can take a lot of turns and sometimes called to assist. Also she uses a lot of basic attacks in the [[Deathstorm]].&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown. Which is less important on an ability that can refresh itself. It makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though an excellent Zeta ability it's still not the highest priority. Good for having a second string Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Probably in the top20 best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%) and she also get's +15% stacking form Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful than Protection. For the TM-chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
Most of the recommendations listed above are true for PvE as well. But in [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general the Speed stat is important for two reasons: deciding who will start the battle then generating TM faster. In raids the first aspect doesn't matter and the second is covered with TM gain. This means that Speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[Nightsister]] but especially strong with [[Nightsister Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
As of now her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the faction is about to get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of her faction a notable mention is Zeta [[Barriss Offee]] paired with Zeta Asajj lead. Whenever an ally is criticall hit, Bariss' unique (Swift Recovery) heals then for 20%. Meanwhile Asajj lead gives 50% TM to a Nightsister when who falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make the team composition incredibly frustration to play against. Especially effective against opponents who consistently crit (eg. [[Jedi Knight Revan]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7993</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7993"/>
		<updated>2019-02-01T11:07:57Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs with Strike Fear from the enemy characters provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable leader option when Talzin is less effective due to too much tenacity, Tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi). She's also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Places_where_this_team_is_useful|Nightsister Raid strategies]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and Cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded abilities compensates her weaknesses. But there are certain aspects of her kit than can be exploited.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
&lt;br /&gt;
Her base speed is 116 which is rather slow (25 points below the average). Asajj heavily relies on her unique ability (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. &lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
'''Play pattern'''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from defeating enemies also can exploit this (such as [[Imperial Troppers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Handy but still unreliable, and Asajj has low Potency. It's still worth it since Asajj is the main damage dealer, can take a lot of turns and sometimes called to assist. Also she uses a lot of basic attacks in the [[Deathstorm]].&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown. Which is less important on an ability that can refresh itself. It makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though an excellent Zeta ability it's still not the highest priority. Good for having a second string Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Probably in the top20 best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%) and she also get's +15% stacking form Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful than Protection. For the TM-chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
Most of the recommendations listed above are true for PvE as well. But in [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general the Speed stat is important for two reasons: deciding who will start the battle then generating TM faster. In raids the first aspect doesn't matter and the second is covered with TM gain. This means that Speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[:Category:Nightsister|Nightsister]] but especially strong with [[Nightsister Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
As of now her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the faction is about to get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of her faction a notable mention is Zeta [[Barriss Offee]] paired with Zeta Asajj lead. Whenever an ally is criticall hit, Bariss' unique (Swift Recovery) heals then for 20%. Meanwhile Asajj lead gives 50% TM to a Nightsister when who falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make the team composition incredibly frustration to play against. Especially effective against opponents who consistently crit (eg. [[Jedi Knight Revan]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7992</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7992"/>
		<updated>2019-02-01T11:06:20Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Synergy Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs with Strike Fear from the enemy characters provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable leader option when Talzin is less effective due to too much tenacity, Tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi). She's also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Places_where_this_team_is_useful|Nightsister Raid strategies]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and Cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded abilities compensates her weaknesses. But there are certain aspects of her kit than can be exploited.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
&lt;br /&gt;
Her base speed is 116 which is rather slow (25 points below the average). Asajj heavily relies on her unique ability (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. &lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
'''Play pattern'''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from defeating enemies also can exploit this (such as [[Imperial Troppers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Handy but still unreliable, and Asajj has low Potency. It's still worth it since Asajj is the main damage dealer, can take a lot of turns and sometimes called to assist. Also she uses a lot of basic attacks in the [[Deathstorm]].&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown. Which is less important on an ability that can refresh itself. It makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though an excellent Zeta ability it's still not the highest priority. Good for having a second string Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Probably in the top20 best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%) and she also get's +15% stacking form Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful than Protection. For the TM-chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general the Speed stat is important for two reasons: deciding who will start the battle then generating TM faster. In raids the first aspect doesn't matter and the second is covered with TM gain. This means that Speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[:Category:Nightsister|Nightsister]] but especially strong with [[Nightsister Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
As of now her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the faction is about to get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of her faction a notable mention is Zeta [[Barriss Offee]] paired with Zeta Asajj lead. Whenever an ally is criticall hit, Bariss' unique (Swift Recovery) heals then for 20%. Meanwhile Asajj lead gives 50% TM to a Nightsister when who falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make the team composition incredibly frustration to play against. Especially effective against opponents who consistently crit (eg. [[Jedi Knight Revan]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7991</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7991"/>
		<updated>2019-02-01T11:04:57Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Synergy Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs with Strike Fear from the enemy characters provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable leader option when Talzin is less effective due to too much tenacity, Tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi). She's also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Places_where_this_team_is_useful|Nightsister Raid strategies]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and Cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded abilities compensates her weaknesses. But there are certain aspects of her kit than can be exploited.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
&lt;br /&gt;
Her base speed is 116 which is rather slow (25 points below the average). Asajj heavily relies on her unique ability (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. &lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
'''Play pattern'''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from defeating enemies also can exploit this (such as [[Imperial Troppers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Handy but still unreliable, and Asajj has low Potency. It's still worth it since Asajj is the main damage dealer, can take a lot of turns and sometimes called to assist. Also she uses a lot of basic attacks in the [[Deathstorm]].&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown. Which is less important on an ability that can refresh itself. It makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though an excellent Zeta ability it's still not the highest priority. Good for having a second string Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Probably in the top20 best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%) and she also get's +15% stacking form Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful than Protection. For the TM-chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general the Speed stat is important for two reasons: deciding who will start the battle then generating TM faster. In raids the first aspect doesn't matter and the second is covered with TM gain. This means that Speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[:Category:Nightsister|Nightsister]] but especially strong with [[Nightsister Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
As of now her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the faction is about to get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of her faction a notable mention is Zeta [[Barriss Offee]] paired with Zeta Asajj lead. Whenever an ally is criticall hit, Bariss' unique (Swift Recovery) heals it for 20%. Asajj lead gives 50% TM to a Nightsister when it falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make this team composition incredibly frustration to play against. Especially effective against opponents who consistently crit (eg. [[Jedi Knight Revan]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7990</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7990"/>
		<updated>2019-02-01T11:04:40Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Synergy Teams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs with Strike Fear from the enemy characters provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable leader option when Talzin is less effective due to too much tenacity, Tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi). She's also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Places_where_this_team_is_useful|Nightsister Raid strategies]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and Cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded abilities compensates her weaknesses. But there are certain aspects of her kit than can be exploited.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
&lt;br /&gt;
Her base speed is 116 which is rather slow (25 points below the average). Asajj heavily relies on her unique ability (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. &lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
'''Play pattern'''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from defeating enemies also can exploit this (such as [[Imperial Troppers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Handy but still unreliable, and Asajj has low Potency. It's still worth it since Asajj is the main damage dealer, can take a lot of turns and sometimes called to assist. Also she uses a lot of basic attacks in the [[Deathstorm]].&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown. Which is less important on an ability that can refresh itself. It makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though an excellent Zeta ability it's still not the highest priority. Good for having a second string Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Probably in the top20 best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%) and she also get's +15% stacking form Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful than Protection. For the TM-chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general the Speed stat is important for two reasons: deciding who will start the battle then generating TM faster. In raids the first aspect doesn't matter and the second is covered with TM gain. This means that Speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[:Category:Nightsister|Nightsister]] but especially strong with [[Nightsister Zombie]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
AS of now her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the faction is about to get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of his faction a notable mention is Zeta [[Barriss Offee]] paired with Zeta Asajj lead. Whenever an ally is criticall hit, Bariss' unique (Swift Recovery) heals it for 20%. Asajj lead gives 50% TM to a Nightsister when it falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make this team composition incredibly frustration to play against. Especially effective against opponents who consistently crit (eg. [[Jedi Knight Revan]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7989</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7989"/>
		<updated>2019-02-01T11:04:15Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining TM and stacking Health, Offense and Crit chance. She's great at controlling enemies with her potential Stun on basic attack and TM reduction as a leader. Dispelling multiple buffs with Strike Fear from the enemy characters provides massive heal for her team, and also removes a significant amount of TM from the opponents. Defeating enemies with her AoE ability Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena. Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable leader option when Talzin is less effective due to too much tenacity, Tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi). She's also the better leader for mirror matches.&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]], in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for [[Nightsister#Places_where_this_team_is_useful|Nightsister Raid strategies]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (Speed boost, TM gain and Cooldown reset)&lt;br /&gt;
* Various controlling tools (TM reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded abilities compensates her weaknesses. But there are certain aspects of her kit than can be exploited.&lt;br /&gt;
&lt;br /&gt;
'''Speed'''&lt;br /&gt;
&lt;br /&gt;
Her base speed is 116 which is rather slow (25 points below the average). Asajj heavily relies on her unique ability (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. &lt;br /&gt;
&lt;br /&gt;
Her special ability (Strike Fear) meant to help with that by clearing every buff from the enemy team. But it's on 3 turn cooldown and susceptible to Ability block. &lt;br /&gt;
&lt;br /&gt;
Rampage and her leader ability both provide TM gain. Denying this with debuffs like [[Daze]], [[Shock]] or [[Jango Fett]]'s leader ability cripples Asajj's speed.&lt;br /&gt;
&lt;br /&gt;
'''Health'''&lt;br /&gt;
&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]], [[Shock]] and burst damage both good ways to combat her sustain. &lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Her damage output is outstanding, but the source of that is the almost guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
'''Play pattern'''&lt;br /&gt;
&lt;br /&gt;
Nightsisters generally rely on allies dying. Abilities that prevents revive are a natural counter (like [[Boba Fett]]'s Execute, [[Darth Nihilus]]' Annihilate or [[Death Trooper]]'s Terminate). &lt;br /&gt;
&lt;br /&gt;
Teams that benefit from defeating enemies also can exploit this (such as [[Imperial Troppers]]).&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cruel Strike (Basic)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and +15% stun chance. Handy but still unreliable, and Asajj has low Potency. It's still worth it since Asajj is the main damage dealer, can take a lot of turns and sometimes called to assist. Also she uses a lot of basic attacks in the [[Deathstorm]].&lt;br /&gt;
&lt;br /&gt;
===Strike Fear (Special)===&lt;br /&gt;
&lt;br /&gt;
Luxury Omega. +5% bonus heal. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
===Endless Wrath (Special)===&lt;br /&gt;
&lt;br /&gt;
Useful Omega. +15% damage and -1 cooldown. Which is less important on an ability that can refresh itself. It makes more forgiving to mistakes when you misjudge her damage.&lt;br /&gt;
&lt;br /&gt;
===Nightsister Swiftness (Leader)===&lt;br /&gt;
&lt;br /&gt;
Recommended Zeta. Even though an excellent Zeta ability it's still not the highest priority. Good for having a second string Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
===Rampage (Unique)===&lt;br /&gt;
&lt;br /&gt;
Highly recommended Zeta. Probably in the top20 best Zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base Crit chance is relatively high (~40%) and she also get's +15% stacking form Rampage. So after the death of any 4 characters she's already at 100%. This means that additional Crit chance worth less, Offense worth more, meanwhile Crit damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
She has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple forms of revive. This means that Health is more meaningful than Protection. For the TM-chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirt Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Crit chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the TM-chain and the [[Deathstorm]] strategy involves a lot of TM manipulation. Either by falling below max Health and healing back up or allies dying constantly. In general the Speed stat is important for two reasons: deciding who will start the battle then generating TM faster. In raids the first aspect doesn't matter and the second is covered with TM gain. This means that Speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
== Synergy Teams ==&lt;br /&gt;
&lt;br /&gt;
Asajj has natural synergy with every [[:Category:Nightsister|Nightsister]] but especially strong with [[Nightsister Zombiee]], [[Mother Talzin]] and [[Old Daka]]. &lt;br /&gt;
&lt;br /&gt;
AS of now her [[:Category:Separatist|Separatist]] tag doesn't offer any meaningful synergy. This may be subject to change as the faction is about to get reworked.&lt;br /&gt;
&lt;br /&gt;
Outside of his faction a notable mention is Zeta [[Barriss Offee]] paired with Zeta Asajj lead. Whenever an ally is criticall hit, Bariss' unique (Swift Recovery) heals it for 20%. Asajj lead gives 50% TM to a Nightsister when it falls below max Health. This means when a full Health Nightsister is critically hit, they gain TM and potentially immediately healed back to full. This cycle can make this team composition incredibly frustration to play against. Especially effective against opponents who consistently crit (eg. [[Jedi Knight Revan]]).&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
== Further Media Appearance ==&lt;br /&gt;
&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7987</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7987"/>
		<updated>2019-01-31T17:38:53Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Tank Takedown (AAT raid) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
The key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Strong Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU&amp;amp;t=29 Video] &lt;br /&gt;
&lt;br /&gt;
The general plan is letting any two Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health on them meanwhile generating turn meter. A well stacked Asajj can deal half a million damage with a single attack.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7986</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7986"/>
		<updated>2019-01-31T17:33:34Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* The Pit (Rancor raid) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
The key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7985</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7985"/>
		<updated>2019-01-31T17:32:01Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. The upgrade makes it more forgiving to mistakes when you misjudge her damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, the faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster.&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. In general the speed stat is important for two reasons: deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An Offense primary arrow with multiple flat Offense secondary rolls (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense rolls and multiple %Offense rolls could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7984</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7984"/>
		<updated>2019-01-31T17:29:39Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. The upgrade makes it more forgiving to mistakes when you misjudge her damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, the faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster.&lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list is Offense.&lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other stats such as Tenacity, Defense and Potency are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7983</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7983"/>
		<updated>2019-01-31T17:28:15Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. The upgrade makes it more forgiving to mistakes when you misjudge her damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed Receiver (arrow)&lt;br /&gt;
* Crit damage Holo Array (triangle)&lt;br /&gt;
* Offense cross Multiplexer (cross)&lt;br /&gt;
* Health Data Bus (circle)&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7982</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7982"/>
		<updated>2019-01-31T17:26:13Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Rampage (Unique) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. The upgrade makes it more forgiving to mistakes when you misjudge her damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team composition in every game mode. Required for the [[Deathstorm]] strategy and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7981</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7981"/>
		<updated>2019-01-31T17:25:10Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Endless Wrath (Special) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. The upgrade makes it more forgiving to mistakes when you misjudge her damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7980</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7980"/>
		<updated>2019-01-31T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Strike Fear (Special) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. Since this is used for cleaning up large amount of buffs from the enemy team, in most cases the base healing is more than enough.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7979</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7979"/>
		<updated>2019-01-31T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in critical avoidance (eg. [[Jedi Knight Revan]]) or critical immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7978</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7978"/>
		<updated>2019-01-31T17:19:04Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with the natural sustain of Nightsister teams makes her quite durable compered to glass cannon damage dealers of her caliber. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate).&lt;br /&gt;
&lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7977</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7977"/>
		<updated>2019-01-31T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. She's widely used in both PvP and PvE battles and a core component for Nightsister Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Can be really fast (speed boost, turn meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (turn meter reduction, stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass dispel, mass debuff&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7974</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7974"/>
		<updated>2019-01-31T15:14:38Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Mod Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing), offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7973</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7973"/>
		<updated>2019-01-31T15:13:51Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing) and offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will start the battle then generating turn meter faster. In raids the first aspect doesn't matter and the second one is covered with turn meter gain. This means that speed is much less important. An %Offense primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than an arrow with Speed primary. Also any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7972</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7972"/>
		<updated>2019-01-31T15:12:08Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Mod Recommendations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
== Mod Recommendations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Asajj's base critical chance is relatively high (~40%) and she also get's 15% stacking chance form Rampage. So after the death of any 4 characters, she's already at 100%. This means that additional critical chance worth less (sometimes even nothing) and offense worth more, meanwhile critical damage has an incredible scaling with both.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
Asajj has a decent base health pool, stacking max Health, health steal, healing and Nightsister teams have multiple form of revive. This means that Health is much more meaningful than Protection. For the turn meter chain strategy in the Sith raid higher protection is actually a disadvantage.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
&lt;br /&gt;
'''Set bonuses'''&lt;br /&gt;
&lt;br /&gt;
* 4x Cirtical Damage&lt;br /&gt;
* 2x Health&lt;br /&gt;
&lt;br /&gt;
'''Primary stats'''&lt;br /&gt;
&lt;br /&gt;
* Speed arrow&lt;br /&gt;
* Critical damage triangle&lt;br /&gt;
* Offense cross&lt;br /&gt;
* Health circle&lt;br /&gt;
&lt;br /&gt;
'''Secondary stats'''&lt;br /&gt;
&lt;br /&gt;
For Squad Arena, Grand Arena and Territory War speed is the most important stat. The faster characters starts the battle - which itself can decide the outcome. Then as the fight continues, that faster team takes more turns, can attack more frequently, debuffs on them last less time and their cooldowns refresh faster. &lt;br /&gt;
&lt;br /&gt;
* Speed has the highest focus.&lt;br /&gt;
* Next on the priority list Offense. Both scale with Asajj's kit incredibly. &lt;br /&gt;
* Among defensive stats Health are the most effective for her.&lt;br /&gt;
* Other useful stats such as Tenacity and Defense are welcomed, but not as important. &lt;br /&gt;
* Critical chance and Protection has the least value.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
&lt;br /&gt;
For [[Raids]] both the turn meter chain and the [[Deathstorm]] strategy involves a lot of turn meter manipulation. Either by falling below max health and healing back up or allies dying constantly. The speed stat is important for deciding who will starts the battle then generating turn meter faster. In raids the first aspect doesn't mother and the second one is covered. This means that speed is much less important. An Offense% primary arrow with multiple flat Offense secondary (eg. (4) +128 Offense) provides more overall damage than a Speed primary. Also if any mod with multiple flat Offense and multiple %Offense secondaries could be great even without Speed.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7971</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7971"/>
		<updated>2019-01-31T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Zeta &amp;amp; Omega Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
==Zeta &amp;amp; Omega Abilities==&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7970</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7970"/>
		<updated>2019-01-31T14:07:22Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Zeta &amp;amp; Omega Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
====Cruel Strike (Basic)====&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
====Strike Fear (Special)====&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
====Endless Wrath (Special)====&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
====Nightsister Swiftness (Leader)====&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
====Rampage (Unique)====&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7969</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7969"/>
		<updated>2019-01-31T14:06:12Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
'''Cruel Strike''' (Basic)&lt;br /&gt;
----&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
'''Strike Fear''' (Special)&lt;br /&gt;
----&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
'''Endless Wrath''' (Special)&lt;br /&gt;
----&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
'''Nightsister Swiftness''' (Leader)&lt;br /&gt;
----&lt;br /&gt;
Recommended. Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
'''Rampage'''' (Unique)&lt;br /&gt;
----&lt;br /&gt;
Highly recommended. Probably in the top20 best zetas in the game. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7968</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7968"/>
		<updated>2019-01-31T14:02:42Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Zeta &amp;amp; Omega Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
'''Cruel Strike''' (Basic)&lt;br /&gt;
----&lt;br /&gt;
Useful. Not everybody can afford throwing 5 Omega materials for a minor damage boost and some stun chance on a character without Potency. Although this is underwhelming, but Asajj is the main damage dealer and she can take a lot of turns. Not mandatory, but upgrade it if you can afford to.&lt;br /&gt;
&lt;br /&gt;
'''Strike Fear''' (Special)&lt;br /&gt;
----&lt;br /&gt;
Luxury. Minor heal boost. The base healing is more than enough since you'll use this to clear large amounts of buffs anyways.&lt;br /&gt;
&lt;br /&gt;
'''Endless Wrath''' (Special)&lt;br /&gt;
----&lt;br /&gt;
Useful. -1 turn cooldown on an ability that can refresh itself is a bit counter-productive. But still it's a useful fail safe when you misjudge your damage output. Also a damage boost on an AoE ability has bigger impact.&lt;br /&gt;
&lt;br /&gt;
'''Nightsister Swiftness''' (Leader)&lt;br /&gt;
----&lt;br /&gt;
Even though an excellent Zeta ability, still not the highest priority. Good for having a second good Nightsister team in 3v3. Required for soloing the Rancor and phase 4 of the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
'''Rampage'''' (Unique)&lt;br /&gt;
----&lt;br /&gt;
Her best Zeta. Absolutely a must. A huge power spike for every team in every game modes. Required for the [[Deathstorm]] stargety and for the Sith Triumvirate Raid.&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7967</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7967"/>
		<updated>2019-01-31T13:19:19Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Playstyle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
Asajj can be used both as a leader or a team member. Regardless of her role she's the main damage source of the team. Her play pattern is killing enemies or letting teammates die for gaining turn meter and stacking health, offense and critical chance. Dispelling multiple buffs from enemies with Strike Fear not just heals her team but also removes a significant amount of turn meter from the opponents. Defeating enemies with her AoE Endless Wrath refreshes all of her cooldowns.&lt;br /&gt;
&lt;br /&gt;
Most Nightsisters use [[Mother Talzin]] as leader in Squad Arena, while Asajj is more commonly chosen for specific Raids and a secondary team in 3v3 [[Grand Arena]]. But Asajj can still be a viable option in Squad Arena, especially in mirror matches and against teams where Talzin's plague is less effective due to too much tenacity, tenacity up buff and frequent healing (eg. [[Bastila Shan]] led Jedi).&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7966</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7966"/>
		<updated>2019-01-31T13:00:17Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost, Turn Meter gain and cooldown reset)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Asajj doesn't have major glaring flaws since her well rounded kit compensates her weaknesses.&lt;br /&gt;
====Speed====&lt;br /&gt;
Her base speed of 116 is more on the sluggish side of the chart (25 points below the average). Asajj heavily relies on her unique (Rampage) that gives her +15 Speed for each enemy with no buffs on them. This makes her inherently weaker against teams who can constantly keep buffs on multiple characters. The disadvantage is especially obvious when the enemy team starts the battle with pre-loaded buffs. This would be a huge issue if other parts of her kit and the team synergy wouldn't help her out with various Turn Meter gains.&lt;br /&gt;
====Health====&lt;br /&gt;
Asajj has above average 30500 base health, a stacking 5% max HP gain and the highest health steal in game (55%). This combined with natural sustain of Nightsister teams makes her quite durable. [[Healing Immunity]] and burst damage both good ways to combat sustain, meanwhile abilities that prevents revive are a natural counter to Nightsister teams (like [[Boba Fett]]'s Execute or [[Darth Nihilus]]' Annihilate). &lt;br /&gt;
====Damage====&lt;br /&gt;
Her damage output is outstanding but the source of that is the (almost) guaranteed critical hits. Teams with built in Crit avoidance (eg. [[Jedi Knight Revan]]) or Crit immunity (eg. [[General Kenobi]]) reduce Asajj's damage by a significant amount.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She can be found only in the [[Squad Arena Store]]&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7965</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7965"/>
		<updated>2019-01-31T11:33:28Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj's role is listed as [[:Category:Support|Support]] , in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
&lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. [[Nightsister#Places_where_this_team_is_useful|See the Nightsister page for details]]. &lt;br /&gt;
&lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost and Turn Meter gain)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She is found in the Arena Store&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7964</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7964"/>
		<updated>2019-01-31T11:29:56Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj is listed as Support, in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. &lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost and Turn Meter gain)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She is found in the Arena Store&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7963</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7963"/>
		<updated>2019-01-31T11:28:08Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[:Category:Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj is listed as Support, in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. &lt;br /&gt;
She's widely used in both PvP and PvE battles. As a leader she's the backbone one of the most effective Raid strategies. &lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost and Turn Meter gain)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She is found in the Arena Store&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7962</id>
		<title>Asajj Ventress (Old)</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Asajj_Ventress_(Old)&amp;diff=7962"/>
		<updated>2019-01-31T11:26:55Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Asajj Ventress - Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
 |og:image={{filepath:ASAJVENTRESS.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Asajj Ventress &lt;br /&gt;
|image=ASAJVENTRESS.png&lt;br /&gt;
|alignment=[[:Category:Dark Side|Dark Side]] &lt;br /&gt;
|categories=[[:Category:Nightsister|Nightsister]], [[:Category:Separatist|Separatist]]&lt;br /&gt;
|power=24148&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=[[:Category:Nightsister|Nightsister]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nightsister controller with healing who generates attack power as characters are defeated&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Although Asajj is listed as Support, in reality she's an excellent attacker and on of the main damage dealers of the faction. Her well rounded kit and insane damage output makes her a staple in basically every Nightsister roster. As a leader she's the backbone one of the most effective Raid strategies. &lt;br /&gt;
* Great leader ability&lt;br /&gt;
* Incredible damage (stacking Offense and Critical chance for potentially guaranteed critical hits)&lt;br /&gt;
* Really fast (speed boost and Turn Meter gain)&lt;br /&gt;
* Various controlling tools (Turn meter reduction, Stun chance)&lt;br /&gt;
* Strong sustain (both self and team wide healing)&lt;br /&gt;
* Mass buff dispel from the whole enemy team&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
She is found in the Arena Store&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Dark Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Nightsister]]&lt;br /&gt;
    [[Category:Separatist]]&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7961</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7961"/>
		<updated>2019-01-31T11:08:21Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]] and [[Mother Talzin]] are widely used and considered to be the most powerful leaders of the faction. They excel in PvP battles and essential for some PvE content.&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]] and [[Talia]] technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
They key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7960</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7960"/>
		<updated>2019-01-31T11:06:28Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The above two are widely used and considered to be the most powerful leaders of the faction. They are excel in PvP battles (Squad Arena, Grand Arena and Territory Battles) and essential for some PvE content (such as Raids)&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
These two technically has a leader ability, but their power level is lackluster and basically never used (as a leader).&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
They key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7959</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7959"/>
		<updated>2019-01-31T10:57:57Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* The Sith Triumvirate (STR raid) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
They key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use is in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7958</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7958"/>
		<updated>2019-01-31T10:57:24Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* Tank Takedown (AAT raid) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
They key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). &lt;br /&gt;
&lt;br /&gt;
The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) although not mandatory but highly recommended.&lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7957</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7957"/>
		<updated>2019-01-31T10:55:54Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: /* PvP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection the Nightsister teams are incredibly tenacious. As an attacker they can beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
They key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) not mandatory but highly recommended. &lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7956</id>
		<title>Nightsister</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Nightsister&amp;diff=7956"/>
		<updated>2019-01-31T10:55:01Z</updated>

		<summary type="html">&lt;p&gt;Cjendango: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nightsister faction was a weak faction as they go, until its rework in early 2018, as well as the introduction of [[Mother Talzin]], [[Nightsister Zombie]], and [[Nightsister Spirit]], now key characters in the faction. Since that time, Nightsisters have shifted in and out of the meta, being seen as hard counters to certain teams, and easily defeated by others. What is not as widely acknowledged though is the viability of the Nightsisters as a soft counter to almost every team in the game. &lt;br /&gt;
&lt;br /&gt;
Nightsister capable of beating nearly every team in arena, and are able to get high arena ranks every day. While there are a few teams that the Nightsisters have a very tough time beating, they are overall quite strong, and not particularly star dependent for most, which is good since they are hard to farm. Of course not as strong as Revan and Traya, they are still capable of winning those matches on offense, and so are a faction to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
===Leader===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Supporting Units===&lt;br /&gt;
&lt;br /&gt;
[[Asajj Ventress]]&lt;br /&gt;
&lt;br /&gt;
[[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
===Attackers===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Acolyte]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Spirit]]&lt;br /&gt;
&lt;br /&gt;
===Tanks===&lt;br /&gt;
&lt;br /&gt;
[[Nightsister Zombie]]&lt;br /&gt;
&lt;br /&gt;
===Healer===&lt;br /&gt;
&lt;br /&gt;
[[Old Daka]]&lt;br /&gt;
&lt;br /&gt;
[[Talia]]&lt;br /&gt;
&lt;br /&gt;
===Zetas===&lt;br /&gt;
&lt;br /&gt;
==Places where this team is useful==&lt;br /&gt;
===Events===&lt;br /&gt;
[[Ghosts of Dathomir]] [[event]] (Earn Nightsister Zombie or Nightsister Spirit shards) Tier 1, 5 characters required at 5+ stars, Tier 2, 5 characters required at 7 stars&lt;br /&gt;
&lt;br /&gt;
[[Defense of Dathomir]] [[event]] (Earn Mother Talzin shards) Tier I, 5 Nightsisters required at 5+ Stars&lt;br /&gt;
&lt;br /&gt;
[[Secrets and Shadows]] [[Assault Battles|Assault Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
Jakku [[Omega Battles|Omega Battle]] All Tiers&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
Due to their tight synergy between characters, various controlling abilities (stun, cleans, turn-meter manipulation), great sustain and multiple source of resurrection they are incredibly tenacious. As an attacker Nightsisters are able to beat almost any team composition with similar power level. Even stand a chance against teams with higher star characters with better gear and/or mods. On defense they are decent, usually requires stronger teams or dedicated counter match-ups to beat them consistently. Since they don't require specific ability combinations to work properly and the various heal/revive/stun abilities are quite forgiving for mistakes the AI can manage them without major blunders. Overall they are a versatile and powerful faction for every PvP aspect of the game - [[Squad arena]], [[Territory Wars]] and [[Grand Arena]]. Nightsisters are especially effective in 3v3 format.&lt;br /&gt;
&lt;br /&gt;
===PvE===&lt;br /&gt;
Teams with sustain generally excel in PvE content, so does the Nightsisters. They have no problems with clearing [[Galactic War]], [[Territory_Battles#Dark Side - Hoth - Imperial_Retaliation|Dark Side Territory Battles]] combat missions and meaningfully contribute in every [[Raids|Raid]].&lt;br /&gt;
&lt;br /&gt;
===The Pit (Rancor raid)===&lt;br /&gt;
They key to defeat the Rancor is turn meter reduction. [[Asajj Ventress]]' leader ability (Nightsister Swiftness) gives every Nightsister 25% chance to remove 10% Turn Meter from an enemy. The Zeta upgrade increases this to 50% chance and 20% Turn Meter reduction. [[Nightsister Spirit]]'s basic ability (Spectral Embrace) removes 20% Turn Meter from the target. The Omega upgrade also applies Speed Down debuff for 2 turns. The combination of these two characters with any other Nightsisters enables the team to defeat every phase of the heroic tier raid in a solo run even with auto battle. [https://www.youtube.com/watch?v=Ld1GM2kqTZ0 Video]&lt;br /&gt;
&lt;br /&gt;
===Tank Takedown (AAT raid)===&lt;br /&gt;
Nightsisters can consistently solo phase 2-3-4 of the heroic raid with the [[Deathstorm]] strategy. [https://www.youtube.com/watch?v=Dxxt2QQFsmU Video] &lt;br /&gt;
&lt;br /&gt;
The general strategy is letting any 2 Nightsister die except Asajj and Old Daka. Then use their basic attacks only which will revive a dead ally, call it to assist, then instantly defeat it. This will trigger both Asajj's and Daka's unique abilities stacking huge amount of offense and health meanwhile giving them Turn Meter.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Mother Talzin]]'s leader ability (The Great Mother) and Zeta upgrade on [[Asajj Ventress]]' unique ability (Rampage). The Zeta upgrade on [[Old Daka]]'s unique ability (Serve Again) not mandatory but highly recommended. &lt;br /&gt;
&lt;br /&gt;
===The Sith Triumvirate (STR raid)===&lt;br /&gt;
Although Nightsisters can deal incredible amount of damage in phase 3 with he above mentioned [[Deathstorm]] strategy, their most common use in phase 4 for defeating Darth Nihilus with a Turn Meter chain strategy. [https://www.youtube.com/watch?v=lb8Ui9AvQ1U&amp;amp;t=57 Detailed Video guide] &lt;br /&gt;
&lt;br /&gt;
The team composition is [[Asajj Ventress]] (leader), [[Old Daka]], [[Talia]], [[Nightsister Zombie]] and [[Mother Talzin]]&lt;br /&gt;
&lt;br /&gt;
The general strategy is letting your Nightsisters get damaged from the stacking Bonds of Weakness debuff then use one of the various healing abilities of the team to restore everybody back to full health. This will constantly keep them on 100% turn meter for a long period of time. As long as you are able to keep the chain going by managing the different ability cooldowns Darth Nihilus won't be able to take a turn.&lt;br /&gt;
&lt;br /&gt;
Requires Zeta upgrade on [[Asajj Ventress]]' leader ability (Nightsister Swiftness).&lt;/div&gt;</summary>
		<author><name>Cjendango</name></author>
	</entry>
</feed>