<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://swgoh.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Entity4114</id>
	<title>SWGoH Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://swgoh.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Entity4114"/>
	<link rel="alternate" type="text/html" href="https://swgoh.wiki/wiki/Special:Contributions/Entity4114"/>
	<updated>2026-05-10T09:40:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.10</generator>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43674</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43674"/>
		<updated>2025-11-17T13:02:30Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=To stop Stealth or Taunt&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
The best mods are &amp;lt;b&amp;gt;Critical Damage (x4)&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Critical Chance (x2)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Arrow (Receiver) - Speed&lt;br /&gt;
* Triangle (Holo-Array) - Critical Damage&lt;br /&gt;
* Circle (Data-Bus) - Health. Protection in extremely rare cases when your ONLY use for Anakin is under Kelleran Beq&lt;br /&gt;
* Cross (Multiplexer) - Offense if under Qui-Gon's leadership, otherwise Health/Potency&lt;br /&gt;
&lt;br /&gt;
As for secondaries, these are the stats in order:&lt;br /&gt;
# Offense %&lt;br /&gt;
# Critical Chance %&lt;br /&gt;
# Health %&lt;br /&gt;
# Flat Health and Offense and Potency %&lt;br /&gt;
&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
What Factions and Characters he works with&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Galactic Republic]] - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Jedi]] - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Padmé Amidala]] - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin's AoE attack will dispel buffs on all enemies, which can't be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Qui-Gon Jinn]] - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon's Omicron, Anakin's AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Jedi Knight Anakin has four main mechanics:&lt;br /&gt;
* &amp;lt;b&amp;gt;Buff and Healing immunity&amp;lt;/b&amp;gt; - Anakin's basic has an 80% chance to inflict Buff immunity and an 80% chance to inflict Healing immunity. These are both useful buffs to prevent an opponent from healing up quickly, so you have more time to kill them. It's very useful against teams like Bad Batch and Nightsisters.&lt;br /&gt;
* &amp;lt;b&amp;gt;Protection Up, Offense Up and Critical Chance Up&amp;lt;/b&amp;gt; - Anakin's special grants all allies Offense Up and Critical Chance Up, which are mostly irrelevant, but the Protection Up for Galactic Republic allies is extremely useful, especially with Padmé on the team. Try to save it for the Bonus Turn so that these effects will trigger when you need them most.&lt;br /&gt;
* &amp;lt;b&amp;gt;Clearing Debuffs&amp;lt;/b&amp;gt; - if Padmé is on the team, Anakin's special will clear all debuffs on enemies, this can not be dodged and is incredibly powerful considering how effective it often is. Use it whenever you need to remove their buffs, are able to kill somebody, or are about to call a mass assist.&lt;br /&gt;
* &amp;lt;b&amp;gt;Bonus Turn&amp;lt;/b&amp;gt; - Whenever an ally goes below 50% health or dies, Anakin gets a bonus turn. If all allies were Galactic Republic at the start of battle, on this bonus turn he deals double damage. Padmé also gets a bonus turn, so she can heal the entire team with her first special ability. This bonus turn often saves the whole team multiple times a game, and breaks enemy turn meter trains.&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has two main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon's Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent's first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don't cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon's offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon's Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin's AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon's offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
 &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability Block or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In [[Jedi Master Mace Windu]]'s leadership ability, he prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43673</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43673"/>
		<updated>2025-11-17T12:55:10Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=To stop Stealth or Taunt&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
The best mods are &amp;lt;b&amp;gt;Critical Damage (x4)&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Critical Chance (x2)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Arrow (Receiver) - Speed&lt;br /&gt;
* Triangle (Holo-Array) - Critical Damage&lt;br /&gt;
* Circle (Data-Bus) - Health. Protection in extremely rare cases when your ONLY use for Anakin is under Kelleran Beq&lt;br /&gt;
* Cross (Multiplexer) - Offense if under Qui-Gon's leadership, otherwise Health/Potency&lt;br /&gt;
&lt;br /&gt;
As for secondaries, these are the stats in order:&lt;br /&gt;
# Offense %&lt;br /&gt;
# Critical Chance %&lt;br /&gt;
# Health %&lt;br /&gt;
# Flat Health and Offense and Potency %&lt;br /&gt;
&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
What Factions and Characters he works with&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Galactic Republic]] - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Jedi]] - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Padmé Amidala]] - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin's AoE attack will dispel buffs on all enemies, which can't be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Qui-Gon Jinn]] - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon's Omicron, Anakin's AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Jedi Knight Anakin has four main mechanics:&lt;br /&gt;
* &amp;lt;b&amp;gt;Buff and Healing immunity&amp;lt;/b&amp;gt; - Anakin's basic has an 80% chance to inflict Buff immunity and an 80% chance to inflict Healing immunity. These are both useful buffs to prevent an opponent from healing up quickly, so you have more time to kill them. It's very useful against teams like Bad Batch and Nightsisters.&lt;br /&gt;
* &amp;lt;b&amp;gt;Protection Up, Offense Up and Critical Chance Up&amp;lt;/b&amp;gt; - Anakin's special grants all allies Offense Up and Critical Chance Up, which are mostly irrelevant, but the Protection Up for Galactic Republic allies is extremely useful, especially with Padmé on the team. Try to save it for the Bonus Turn so tht the abilitiy's&lt;br /&gt;
* &amp;lt;b&amp;gt;Clearing Debuffs&amp;lt;/b&amp;gt; - if Padmé is on the team, Anakin's special will clear all debuffs on enemies, this can not be dodged and is incredibly powerful considering how effective it often is. Use it whenever you need to remove their buffs, are able to kill somebody, or are about to call a mass assist.&lt;br /&gt;
* &amp;lt;b&amp;gt;Bonus Turn&amp;lt;/b&amp;gt; - Whenever an ally goes below 50% health or dies, Anakin gets a bonus turn. If all allies were Galactic Republic at the start of battle, on this bonus turn he deals double damage. Padmé also gets a bonus turn, so she can heal the entire team with her first special ability. This bonus turn often saves the whole team multiple times a game, and breaks enemy turn meter trains.&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has two main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon's Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent's first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don't cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon's offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon's Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin's AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon's offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
 &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability Block or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In [[Jedi Master Mace Windu]]'s leadership ability, he prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43667</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43667"/>
		<updated>2025-11-10T20:09:12Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=To stop Stealth or Taunt&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
The best mods are &amp;lt;b&amp;gt;Critical Damage (x4)&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Critical Chance (x2)&amp;lt;/b&amp;gt;&lt;br /&gt;
* Arrow (Reciever) - Speed&lt;br /&gt;
* Triangle () - Critical Damage&lt;br /&gt;
* Circle () - Health. Protection in extremely rare cases when your ONLY use for Anakin is under Kelleran Beq&lt;br /&gt;
* Cross () - Offense if under Qui-Gon's leadership, otherwise Health/Potency&lt;br /&gt;
&lt;br /&gt;
As for secondaries, these are the stats in order:&lt;br /&gt;
# Offense %&lt;br /&gt;
# Critical Chance %&lt;br /&gt;
# Health %&lt;br /&gt;
# Flat Health and Offense and Potency %&lt;br /&gt;
&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
What Factions and Characters he works with&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin's AoE attack will dispel buffs on all enemies, which can't be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon's Omicron, Anakin's AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Jedi Knight Anakin has four main mechanics:&lt;br /&gt;
* &amp;lt;b&amp;gt;Buff and Healing immunity&amp;lt;/b&amp;gt; - Anakin's basic has an 80% chance to inflict Buff immunity and an 80% chance to inflict Healing immunity. These are both useful buffs to prevent an opponent from healing up quickly, so you have more time to kill them. It's very useful against teams like Bad Batch and Nightsisters.&lt;br /&gt;
* &amp;lt;b&amp;gt;Protection Up, Offense Up and Critical Chance Up&amp;lt;/b&amp;gt; - Anakin's special grants all allies Offense Up and Critical Chance Up, which are mostly irrelevant, but the Protection Up for Galactic Republic allies is extremely useful, especially with Padmé on the team. Try to save it for the Bonus Turn so tht the abilitiy's&lt;br /&gt;
* &amp;lt;b&amp;gt;Clearing Debuffs&amp;lt;/b&amp;gt; if Padmé is on the team, Anakin's special will clear all debuffs on enemies, this can not be dodged and is incredibly powerful considering how effective it often is. Use it whenever you need to remove their buffs, are able to kill somebody, or are about to call a mass assist.&lt;br /&gt;
* &amp;lt;b&amp;gt;Bonus Turn&amp;lt;/b&amp;gt; Whenever an ally goes below 50% health or dies, Anakin gets a bonus turn. If all allies were Galactic Republic at the start of battle, on this bonus turn he deals double damage. Padmé also gets a bonus turn, so she can heal the entire team with her first special ability. This bonus turn often saves the whole team multiple times a game, and breaks enemy turn meter trains.&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has two main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon's Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent's first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don't cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon's offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon's Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin's AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon's offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
 &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability Block or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu's leadership ability, he prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=User:Rinzler12&amp;diff=43666</id>
		<title>User:Rinzler12</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=User:Rinzler12&amp;diff=43666"/>
		<updated>2025-11-10T15:47:58Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: Created page with &amp;quot;hey who are you?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey who are you?&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43665</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43665"/>
		<updated>2025-11-06T16:15:14Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=To stop Stealth or Taunt&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters he works with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main mechanics:&lt;br /&gt;
* &amp;lt;b&amp;gt;Buff and Healing immunity&amp;lt;/b&amp;gt; - Anakin´s basic has an 80% chance to inflict Buff immunity and an 80% chance to inflict Healing immunity. These are both useful buffs to prevent an opponent from healing up quickly, so you have more time to kill them. Itś very useful against teams like Bad Batch and &lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has two main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
 &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43664</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43664"/>
		<updated>2025-11-06T16:12:47Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=&amp;gt;..&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters he works with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main mechanics:&lt;br /&gt;
* &amp;lt;b&amp;gt;Buff and Healing immunity&amp;lt;/b&amp;gt; - Anakin´s basic has an 80% chance to inflict Buff immunity and an 80% chance to inflict Healing immunity. These are both useful buffs to prevent an opponent from healing up quickly, so you have more time to kill them. Itś very useful against teams like Bad Batch and &lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has two main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
 &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43663</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43663"/>
		<updated>2025-11-05T14:34:32Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=&amp;gt;..&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters he works with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, his AoE gives allies Protection Up, + if all allies are Galactic Republic then his Bonus Turn deals double damage&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Kelleran´s Omicron Ability and can only be used in Territory Wars (TW). First we need to know what Kelleran Beq´s leadership Omicron does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Galactic Republic Jedi, and there are no Galactic Legends on either side&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43662</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43662"/>
		<updated>2025-11-05T13:11:21Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1=&amp;gt;..&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters we synergize with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, and his AoE gives allies Protection Up&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Kelleran´s Omicron Ability and can only be used in Territory Wars (TW). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are NonJedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43661</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43661"/>
		<updated>2025-11-05T13:09:49Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=PvP&lt;br /&gt;
   |reason1 = &amp;gt;..&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=Everything&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=Exremely Early Game Light Side Leader&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=Everything&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters we synergize with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, and his AoE gives allies Protection Up&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Kelleran´s Omicron Ability and can only be used in Territory Wars (TW). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are NonJedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43660</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43660"/>
		<updated>2025-11-05T13:07:08Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=Yes&lt;br /&gt;
   |rank1=2&lt;br /&gt;
   |for1=?&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=Yes&lt;br /&gt;
   |rank2=1&lt;br /&gt;
   |for2=?&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=No&lt;br /&gt;
   |rank3=4&lt;br /&gt;
   |for3=?&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=Yes&lt;br /&gt;
   |rank4=3&lt;br /&gt;
   |for4=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters we synergize with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, and his AoE gives allies Protection Up&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Kelleran´s Omicron Ability and can only be used in Territory Wars (TW). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are NonJedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43659</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43659"/>
		<updated>2025-11-05T13:04:28Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=?&lt;br /&gt;
   |rank1=?&lt;br /&gt;
   |for1=?&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=?&lt;br /&gt;
   |rank2=?&lt;br /&gt;
   |for2=?&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=?&lt;br /&gt;
   |rank3=?&lt;br /&gt;
   |for3=?&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=?&lt;br /&gt;
   |rank4=?&lt;br /&gt;
   |for4=?&lt;br /&gt;
}}&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;What Factions and Characters we synergize with&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, and his AoE gives allies Protection Up&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Kelleran´s Omicron Ability and can only be used in Territory Wars (TW). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are NonJedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43658</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43658"/>
		<updated>2025-11-05T12:48:14Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=?&lt;br /&gt;
   |rank1=?&lt;br /&gt;
   |for1=?&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=?&lt;br /&gt;
   |rank2=?&lt;br /&gt;
   |for2=?&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=?&lt;br /&gt;
   |rank3=?&lt;br /&gt;
   |for3=?&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=?&lt;br /&gt;
   |rank4=?&lt;br /&gt;
   |for4=?&lt;br /&gt;
}}&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;&amp;lt;&amp;lt;ADD INFO&amp;gt;&amp;gt;&amp;gt;Image or list of specific character synergy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Paragraph for each faction this unit has synergy with.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, and his AoE gives allies Protection Up&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Basic whenever an opponent is dying, to prevent any healing, or to direct his Courage &amp;lt;br /&amp;gt;&lt;br /&gt;
Use his Special as often as you can, because:&lt;br /&gt;
* The Protection Up all Galactic Republic allies get, which translates into a few more stacks of Courage&lt;br /&gt;
* Removing all buffs on all enemies, which is pretty much always good&lt;br /&gt;
* Dealing good damage&lt;br /&gt;
* And finally, the faster you use the Ability the faster you can use it again, and in a Padmé Amidala team you want as much Protection Up as possible to get more Courage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Kelleran´s Omicron Ability and can only be used in Territory Wars (TW). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are NonJedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;How to counter his Abilities&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Cleansing characters like General Kenobi or Grand Admiral Thrawn will clear these debuffs, allowing for resumed healing and buffing&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Use Offense Down, Ability BLock or Stun against it. Try characters like Old Ben and Grand Moff Tarkin&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - This is an early game Light Side leadership, and it does almost nothing. ignore it!&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Make sure to keep Anakin Stunned in order to not take this big hit. Characters like Kylo Ren (Unmasked) and Count Dooku are reliable stunners.&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;br /&gt;
* In Jedi Master Mace Windu´s leadership ability, He prevents Jedi Knight Anakin from getting Mastery. This is a reference to how Mace Windu denied Anakin the rank of Master in Revenge of the Sith&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43657</id>
		<title>Jedi Knight Anakin</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Jedi_Knight_Anakin&amp;diff=43657"/>
		<updated>2025-11-04T20:05:23Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jedi Knight Anakin}}&lt;br /&gt;
== Stats ==&lt;br /&gt;
Stats displayed are for unit at max level with max stars. Mods are not included in calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Jedi Knight Anakin Stats}}&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Jedi Knight Anakin Abilities}}&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{Ability Rank Infobox&lt;br /&gt;
 |abName1=Deft Bladework|abType1=Basic|abCost1={{#var:abCost1}}&lt;br /&gt;
   |get1=?&lt;br /&gt;
   |rank1=?&lt;br /&gt;
   |for1=?&lt;br /&gt;
 |abName2=Overpowering Assault|abType2=Special|abCost2={{#var:abCost2}}&lt;br /&gt;
   |get2=?&lt;br /&gt;
   |rank2=?&lt;br /&gt;
   |for2=?&lt;br /&gt;
 |abName3=On the Offensive|abType3=Leader|abCost3={{#var:abCost3}}&lt;br /&gt;
   |get3=?&lt;br /&gt;
   |rank3=?&lt;br /&gt;
   |for3=?&lt;br /&gt;
 |abName4=Righteous Fury|abType4=Unique|abCost4={{#var:abCost4}}&lt;br /&gt;
   |get4=?&lt;br /&gt;
   |rank4=?&lt;br /&gt;
   |for4=?&lt;br /&gt;
}}&lt;br /&gt;
=== Mods ===&lt;br /&gt;
=== Synergy ===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;&amp;lt;&amp;lt;ADD INFO&amp;gt;&amp;gt;&amp;gt;Image or list of specific character synergy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Paragraph for each faction this unit has synergy with.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Galactic Republic - High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Great damage dealer, and his AoE gives allies Protection Up&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Jedi - Medium Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Strong Jedi character that can fit in many teams&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala - Very High Synergy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
When with Padmé, Anakin´s AoE attack will dispel buffs on all enemies, which can´t be Evaded. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn - High Synergy&amp;lt;/b&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Paired with Qui-Gon´s Omicron, Anakin´s AoE can one-shot most characters in the game&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Strategy ===&lt;br /&gt;
Overpowering Assault is his strongest move, and can be used whenever but after righteous fury kicks in then is the best time to use it. also try using Deft Bladework can be used on Healers to get Healing Immunity on them to get them out early&lt;br /&gt;
&lt;br /&gt;
=== Team Strategy ===&lt;br /&gt;
Jedi Knight Anakin has three main teams:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Qui-Gon Jinn Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
This strategy requires Qui-Gon´s Omicron Ability and can only be used in Grand Arenas (GAC). First we need to know what the Omicron Does:&lt;br /&gt;
&amp;lt;b&amp;gt;If all allies are Jedi&amp;lt;/b&amp;gt;&lt;br /&gt;
* All allies gain extra base offense equal to 30x their speed, doubled while you have foresight. A lot of extra damage that will not expire, and you get foresight whenever an ally dies.&lt;br /&gt;
* No allies can die while Qui-Gon is still alive. This means that your opponent´s first move should be to kill Qui-Gon&lt;br /&gt;
* When Qui-Gon dies all allies recover 100% Health and Protection. This means that all your units are now fresh and fully healed, notably they don´t cleanse their debuffs.&lt;br /&gt;
* All allies gain extra offense equal to 4x Qui-Gon´s offense for 2 turns. Even more extra damage for 2 turns!&lt;br /&gt;
&lt;br /&gt;
Now we know what Qui-Gon´s Omicron does, what is our strategy?&lt;br /&gt;
* Save Anakin´s AoE ability for until Qui-Gon is dead. Until then only use his basic. (There are exceptions)&lt;br /&gt;
* Try to keep Anakin from getting stunned, you can do this with Dispels, Taunts and by Stunning/Killing the Stunner on enemy team.&lt;br /&gt;
* Once Qui-Gon dies, your Righteous Fury unique will activate giving you a bonus turn with doubled damage, + 4x Qui-Gon´s offense, + foresight, which means that your starter offense of 30x of speed becomes 60x of speed. Overall this is a LOT of damage to be inflicted in one turn. Victory!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Padmé Amidala&amp;lt;/b&amp;gt; &lt;br /&gt;
This is a team of Galactic Republic units, that can be used in any context or gamemode. &lt;br /&gt;
* &lt;br /&gt;
&amp;lt;b&amp;gt;Kelleran Beq Omicron&amp;lt;/b&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
=== Kit Counters ===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;&amp;lt;&amp;lt;ADD INFO&amp;gt;&amp;gt;&amp;gt; Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Deft Bladework&amp;lt;/b&amp;gt; - Anti-Debuff characters like Ahsoka Tano (Fulcrum) or Grand Master Yoda&lt;br /&gt;
* &amp;lt;b&amp;gt;Overpowering Assault&amp;lt;/b&amp;gt; - Some Defensive Support Characters like Plo Koon to provide Defense to the enemy's offensive assault.&lt;br /&gt;
* &amp;lt;b&amp;gt;On the Offensive&amp;lt;/b&amp;gt; - You won't be seeing this one often, but if you do, bring in a tank to pair with a defensive Leader&lt;br /&gt;
* &amp;lt;b&amp;gt;Righteous Fury&amp;lt;/b&amp;gt; - Not much you can do to stop this. target Anakin before anyone else to deal with this great Unique&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Promote Hero Resources}}&lt;br /&gt;
=== Lore ===&lt;br /&gt;
During the Clone Wars, Skywalker trained a Padawan, Ahsoka Tano, who ultimately left the Jedi Order after she was framed for the terrorist attack on the Jedi Temple. The loss of Tano affected Skywalker on a personal level, causing him to feel more isolated and bitter towards the Jedi High Council.&amp;lt;i&amp;gt;&amp;lt;br /&amp;gt;Learn more about Jedi Knight Anakin at&amp;lt;/i&amp;gt; [https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand ''https://starwars.fandom.com/wiki/Anakin_Skywalker#Confrontation_on_the_Invisible_Hand'']&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Jedi Knight Anakin is the first character you unlock in this game.&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=User:Entity4114&amp;diff=43656</id>
		<title>User:Entity4114</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=User:Entity4114&amp;diff=43656"/>
		<updated>2025-11-04T14:49:12Z</updated>

		<summary type="html">&lt;p&gt;Entity4114: Created page with &amp;quot;huh&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;huh&lt;/div&gt;</summary>
		<author><name>Entity4114</name></author>
	</entry>
</feed>