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	<title>SWGoH Wiki - User contributions [en]</title>
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	<updated>2026-05-08T00:43:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.10</generator>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Young_Lando_Calrissian&amp;diff=7354</id>
		<title>Young Lando Calrissian</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Young_Lando_Calrissian&amp;diff=7354"/>
		<updated>2018-12-31T09:45:26Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Young Lando Calrissian - Scoundrel Attacker that takes advantage of debuffed enemies and deals ever-increasing damage&lt;br /&gt;
 |og:image={{filepath:YOUNGLANDO.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Young Lando Calrissian &lt;br /&gt;
|image=YOUNGLANDO.png&lt;br /&gt;
|alignment=[[:Category:Light Side|Light Side]] &lt;br /&gt;
|categories=[[:Category:Scoundrel|Scoundrel]], [[:Category:Smuggler|Smuggler]]&lt;br /&gt;
|power=21168&lt;br /&gt;
|role=[[:Category:Attacker|Attacker]] &lt;br /&gt;
|ship=[[Lando's Millennium Falcon]]}}&lt;br /&gt;
&lt;br /&gt;
Scoundrel Attacker that takes advantage of debuffed enemies and deals ever-increasing damage&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Both in terms of area of the game, such as specifically good in say TW (on toons like Enfys) and against specific teams (i.e. imps vs ns). Link to relevant write ups&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
Locations where this character is farmable&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Attacker]]&lt;br /&gt;
[[Category:Light Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Scoundrel]]&lt;br /&gt;
    [[Category:Smuggler]]&lt;br /&gt;
    [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Young_Han_Solo&amp;diff=7353</id>
		<title>Young Han Solo</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Young_Han_Solo&amp;diff=7353"/>
		<updated>2018-12-31T09:45:13Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Young Han Solo - Scoundrel Attacker who becomes more deadly over time&lt;br /&gt;
 |og:image={{filepath:YOUNGHAN.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Young Han Solo &lt;br /&gt;
|image=YOUNGHAN.png&lt;br /&gt;
|alignment=[[:Category:Light Side|Light Side]] &lt;br /&gt;
|categories=[[:Category:Scoundrel|Scoundrel]], [[:Category:Smuggler|Smuggler]]&lt;br /&gt;
|power=21168&lt;br /&gt;
|role=[[:Category:Attacker|Attacker]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Scoundrel Attacker who becomes more deadly over time&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Both in terms of area of the game, such as specifically good in say TW (on toons like Enfys) and against specific teams (i.e. imps vs ns). Link to relevant write ups&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
Locations where this character is farmable&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Attacker]]&lt;br /&gt;
[[Category:Light Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Scoundrel]]&lt;br /&gt;
    [[Category:Smuggler]]&lt;br /&gt;
    [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Vandor_Chewbacca&amp;diff=7352</id>
		<title>Vandor Chewbacca</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Vandor_Chewbacca&amp;diff=7352"/>
		<updated>2018-12-31T09:45:00Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Vandor Chewbacca - Aggressive Scoundrel Tank that provides Protection Recovery for his allies when they are attacked&lt;br /&gt;
 |og:image={{filepath:YOUNGCHEWBACCA.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Vandor Chewbacca &lt;br /&gt;
|image=YOUNGCHEWBACCA.png&lt;br /&gt;
|alignment=[[:Category:Light Side|Light Side]] &lt;br /&gt;
|categories=[[:Category:Scoundrel|Scoundrel]], [[:Category:Smuggler|Smuggler]]&lt;br /&gt;
|power=21168&lt;br /&gt;
|role=[[:Category:Tank|Tank]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aggressive Scoundrel Tank that provides Protection Recovery for his allies when they are attacked&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Both in terms of area of the game, such as specifically good in say TW (on toons like Enfys) and against specific teams (i.e. imps vs ns). Link to relevant write ups&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
Locations where this character is farmable&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Tank]]&lt;br /&gt;
[[Category:Light Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Scoundrel]]&lt;br /&gt;
    [[Category:Smuggler]]&lt;br /&gt;
    [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Prepared&amp;diff=7351</id>
		<title>Prepared</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Prepared&amp;diff=7351"/>
		<updated>2018-12-31T09:44:22Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox buff_debuff&lt;br /&gt;
|name=Prepared&lt;br /&gt;
|image=&lt;br /&gt;
|type=[[:Category:Other|Other]]&lt;br /&gt;
}}'''Prepared''' is a status which some characters can gain during a battle. It is not a buff and cannot be duplicated nor dispelled.&lt;br /&gt;
&lt;br /&gt;
The mechanic of the Prepared status is very unique to the game. The manner to become Prepared and its effects is specific for each character.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
There are five characters working with the '''Prepared''' status mechanic. They all are &amp;lt;code&amp;gt;Light Side&amp;lt;/code&amp;gt; aligned with &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Smuggler&amp;lt;/code&amp;gt; affiliations. '''L3-37''' has the additional &amp;lt;code&amp;gt;Droid&amp;lt;/code&amp;gt; affiliation.&lt;br /&gt;
&lt;br /&gt;
=== [[L3-37]] (Tank) ===&lt;br /&gt;
&lt;br /&gt;
L3-37 becomes '''Prepared''' at the beginning of each encounter and by not taking enemy taking damage since her last turn. Additionally, the '''Self Modification''' unique ability grants an ''Enhance MK I/MK II/MK III'' special ability which can be used three time in a battle and have L3-37 become '''Prepared'''.&lt;br /&gt;
&lt;br /&gt;
When becoming '''Prepared''', she gains ''Taunt''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', her basic ability increases her ‘Max Health’ by +10% (stacking), while her special ability consumes it to heal &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Droid&amp;lt;/code&amp;gt; allies, and buff all '''Prepared''' allies with ''Tenacity Up'' for 2 turn.&lt;br /&gt;
&lt;br /&gt;
L3-37 is farmable at Cantina Battle 5-A&lt;br /&gt;
&lt;br /&gt;
=== [[Qi'ra|Qi’ra]] (Support) ===&lt;br /&gt;
&lt;br /&gt;
Qi’ra becomes '''Prepared''' when an enemy suffers multiple ''Critical Hits'' during a turn.&lt;br /&gt;
&lt;br /&gt;
When becoming '''Prepared''', she gains 15% ''Turn Meter'' and ''Health Steal Up''. Other ally that used an ability this turn also gains ''Health Steal Up''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', her special ability ''Scattering Blast'' consume it to ''Dispel'' all buffs on all enemies and her special ability ''Joint Operation'' consume it to grant all other '''Prepared''' allies ''Defense Penetration Up'' for 3 turns and call them to ''Assist''.&lt;br /&gt;
&lt;br /&gt;
Qi’ra is farmable at Cantina Battle 3-B&lt;br /&gt;
&lt;br /&gt;
=== [[Vandor Chewbacca]] (Tank) ===&lt;br /&gt;
&lt;br /&gt;
Chewbacca becomes '''Prepared''' when he recovers to ''Max Protection'' from his '''Ferocious Protector''' unique ability:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health […]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While '''Prepared''', his special ability consumes it to deal double damage and to grant all '''Prepared''' allies ''Protection Up'' (30%) for 2 turns. His unique ability can also consume it to revive another &amp;lt;code&amp;gt;Light Side&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; ally at 60% ''Health''.&lt;br /&gt;
&lt;br /&gt;
Chewbacca is farmable at Dark Side 4-D&lt;br /&gt;
&lt;br /&gt;
===[[Young Han Solo]] (Attacker)===&lt;br /&gt;
&lt;br /&gt;
Han becomes '''Prepared''' by using his basic ability on target below 50% ''Turn Meter''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', Han has 70% chance to ''Assist'' another &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; ally (limited to once per turn) and his special ability ''Just In Time'' deals 25% more damage for each other '''Prepared''' ally. His special ability ''Just In Time'' consumes it to grant '''Prepared''' status to another target ally. Then, all '''Prepared''' allies gain ''Critical Damage Up'' and Han recovers ''Protection''.&lt;br /&gt;
&lt;br /&gt;
Han is always available at the Guild Store&lt;br /&gt;
&lt;br /&gt;
===[[Young Lando Calrissian]] (Attacker)===&lt;br /&gt;
&lt;br /&gt;
At the start of Lando’s turn, he has 40% chance to become '''Prepared'''. And for each debuffed enemy, he has 50% chance each to become '''Prepared'''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', Lando has +15 ''Critical Chance'' and +15% ''Critical Damage'' and his basic ability deals 25% more damage for each '''Prepared''' ally. His special ability ''Dealer’s Choice'' consumes it to grant '''Prepared''' status to another target ally. Then, all '''Prepared''' allies gain ''Speed Up'' for 2 turns.&lt;br /&gt;
&lt;br /&gt;
Lando is farmable at Fleet Battle 1-D&lt;br /&gt;
&lt;br /&gt;
== The Prepared squad ==&lt;br /&gt;
&lt;br /&gt;
This squad is composed of Qi’ra in the Leader slot, with L3-37, Vandor Chewbacca, Young Han Solo and Young Lando Calrissian. They all benefit from Qi’ra '''Tools of the Trade''' leader ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; allies have +20% ''Critical Chance''. In addition, whenever they score a ''Critical Hit'', they recover 10% ''Protection'' and gain an additional bonus based on their ''Role'' for the rest of the battle. &amp;lt;code&amp;gt;Attacker&amp;lt;/code&amp;gt;: +10% ''Offense'' (stacking, max 3 stacks) &amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt;: +20% ''Critical Avoidance'' (stacking, max 3 stacks) &amp;lt;code&amp;gt;Support&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Healer&amp;lt;/code&amp;gt;: +20 ''Speed'' (stacking, max 3 stacks)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
At the start of each encounter, L3-37 becomes '''Prepared''' and ''Taunt'' for 1 turn. She will use her basic ability to stack ''Max Health'' bonus and save her '''Spark of Hope''' special ability to Heal and buff&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;10%&amp;quot; | Character&lt;br /&gt;
! align=&amp;quot;center&amp;quot; width=&amp;quot;30%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daring Advance ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Defense Down for 2 turns. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If L3-37 is '''Prepared''', she gains +10% Max Health (stacking) until end of the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spark of Hope ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy and gain Taunt for 1 turn. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': Heal all Scoundrel and Droid allies for 50% of L3’s Max Health, then grant all '''Prepared''', allies Tenacity Up for 2 turns. If any other allies are '''Prepared''', reduce this ability’s cooldown by 1. L3-37 is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | For the Droids ''(Unique)''&lt;br /&gt;
| At the start of L3-37’s turns, if L3-37 didn’t take damage from an enemy since her last turn she becomes '''Prepared'''. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Self Modification ''(Unique)''&lt;br /&gt;
| L3-37 has +25% Max Protection. When L3-37 becomes '''Prepared''', she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes '''Prepared'''. At the start of battle, L3-37 gains the Enhance '''MK I''' special ability. '''&amp;lt;code&amp;gt;MK I&amp;lt;/code&amp;gt;''': Gain +50% Counter Chance for the rest of the battle and become '''Prepared'''. When used, this ability upgrades to '''MK II'''. '''&amp;lt;code&amp;gt;MK II&amp;lt;/code&amp;gt;''': Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become '''Prepared'''. When used, this ability upgrades to '''MK III'''. '''&amp;lt;code&amp;gt;MK III&amp;lt;/code&amp;gt;''': Increase Counter Chance to 100% for the rest of the battle and become '''Prepared'''. This ability may only be used once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Scattering Blast ''(Special)''&lt;br /&gt;
| Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Qi’ra is '''Prepared''', Dispel all buffs on all enemies. Then, Qi’ra is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Joint Operation ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': Grant all other '''Prepared''' allies Defense Penetration Up for 3 turns and call them to Assist, and Qi’ra is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insult to Injury ''(Unique)''&lt;br /&gt;
| While attacking, Qi’ra has +40% Potency if her target isn’t debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi’ra becomes '''Prepared''' and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vandor Chewbacca&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freedom Fighter ''(Special)''&lt;br /&gt;
| Deal Physical damage, based on Chewbacca’s Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Chewbacca is '''Prepared''', he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability’s cooldown by 2, and grants all '''Prepared''' allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vandor Chewbacca&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ferocious Protector ''(Unique)''&lt;br /&gt;
| While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes '''Prepared'''. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is '''Prepared'''. Then, Chewbacca is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trick Shot ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes '''Prepared''' if target was below 50% Turn Meter.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Just In Time ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy. This attack deals 25% more damage for each other '''Prepared''' ally. Target other ally recovers Protection equal to 50% of damage dealt. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Young Han Solo is '''Prepared''', target other ally becomes '''Prepared''' and Han is no longer '''Prepared'''. Then, all '''Prepared''' allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ready For Anything ''(Unique)''&lt;br /&gt;
| When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While '''Prepared''', Han has 70% chance to Assist another Scoundrel ally’s attack during their turn, limited once per turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silent Shot ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each '''Prepared''' ally. If it’s Young Lando Calrissian’s turn, enemies can’t gain buffs or bonus Turn Meter during this attack. This attack can’t be Countered.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dealer’s Choice ''(Special)''&lt;br /&gt;
| Dispel target other ally, then grant them Stealth and Potency Up for 2 turns. Young Lando Calrissian gains 50% Turn Meter. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Young Lando Calrissian is '''Prepared''', target other ally becomes '''Prepared''' and Lando is no longer '''Prepared'''. Then, all '''Prepared''' allies gain Speed Up for 2 turns and this ability’s cooldown is reduced by 1.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perfect Timing ''(Unique)''&lt;br /&gt;
| If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is '''Prepared''' he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian’s turn, he has a 40% chance to become '''Prepared'''. Additionally, for each debuffed enemy, he has 50% chance each to become '''Prepared'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;br /&gt;
    [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Qi%27ra&amp;diff=7350</id>
		<title>Qi'ra</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Qi%27ra&amp;diff=7350"/>
		<updated>2018-12-31T09:43:37Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=Qi'ra - High-utility Support that uses Prepared, debuffs, and an adaptable Leader ability to overwhelm enemies&lt;br /&gt;
 |og:image={{filepath:QIRA.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=Qi'ra &lt;br /&gt;
|image=QIRA.png&lt;br /&gt;
|alignment=[[:Category:Light Side|Light Side]] &lt;br /&gt;
|categories=[[:Category:Scoundrel|Scoundrel]], [[:Category:Smuggler|Smuggler]]&lt;br /&gt;
|power=21952&lt;br /&gt;
|role=[[:Category:Support|Support]] &lt;br /&gt;
|leader=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
High-utility Support that uses Prepared, debuffs, and an adaptable Leader ability to overwhelm enemies&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
Qi'ra is a human female born 31 BBY on Correlia. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Both in terms of area of the game, such as specifically good in say TW (on toons like Enfys) and against specific teams (i.e. imps vs ns). Link to relevant write ups&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
Locations where this character is farmable&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
* '''Deadly Double (Basic), Omega''' - Adds bonus damage equal to 10% of the target's Health if both hits are critical, not incredibly useful but a nice addition if you have free Omegas.&lt;br /&gt;
* '''Scattering Blast (Special), Omega''' - Adds +25% damage for each buffed enemy, this is mandatory on Qi'ra as she can then do up to +125% more damage.&lt;br /&gt;
* '''Joint Operation (Special), Omega''' - Adds +15% Expose chance and +10% bonus damage when attacking with a scoundrel ally, this is a middle-of-the-road Omega as it's certainly useful but not 100% necessary.&lt;br /&gt;
* '''Tools of The Trade (Leader), Omega''' - Doubles stacking bonuses for all roles, mandatory and extremely useful wherever she is used as a leader.&lt;br /&gt;
* '''Insult to Injury (Unique), Zeta''' - +5% Potency and Scoundrel allies gain half the Potency and Crit Damage buffs, not 100% mandatory, but very useful on Scoundrel squads.&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Light Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Scoundrel]]&lt;br /&gt;
    [[Category:Smuggler]]&lt;br /&gt;
    [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Prepared&amp;diff=7349</id>
		<title>Prepared</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Prepared&amp;diff=7349"/>
		<updated>2018-12-31T09:42:52Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox buff_debuff&lt;br /&gt;
|name=Prepared&lt;br /&gt;
|image=&lt;br /&gt;
|type=[[:Category:Other|Other]]&lt;br /&gt;
}}'''Prepared''' is a status which some characters can gain during a battle. It is not a buff and cannot be duplicated nor dispelled.&lt;br /&gt;
&lt;br /&gt;
The mechanic of the Prepared status is very unique to the game. The manner to become Prepared and its effects is specific for each character.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
There are five characters working with the '''Prepared''' status mechanic. They all are &amp;lt;code&amp;gt;Light Side&amp;lt;/code&amp;gt; aligned with &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Smuggler&amp;lt;/code&amp;gt; affiliations. '''L3-37''' has the additional &amp;lt;code&amp;gt;Droid&amp;lt;/code&amp;gt; affiliation.&lt;br /&gt;
&lt;br /&gt;
=== [[L3-37]] (Tank) ===&lt;br /&gt;
&lt;br /&gt;
L3-37 becomes '''Prepared''' at the beginning of each encounter and by not taking enemy taking damage since her last turn. Additionally, the '''Self Modification''' unique ability grants an ''Enhance MK I/MK II/MK III'' special ability which can be used three time in a battle and have L3-37 become '''Prepared'''.&lt;br /&gt;
&lt;br /&gt;
When becoming '''Prepared''', she gains ''Taunt''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', her basic ability increases her ‘Max Health’ by +10% (stacking), while her special ability consumes it to heal &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Droid&amp;lt;/code&amp;gt; allies, and buff all '''Prepared''' allies with ''Tenacity Up'' for 2 turn.&lt;br /&gt;
&lt;br /&gt;
L3-37 is farmable at Cantina Battle 5-A&lt;br /&gt;
&lt;br /&gt;
=== [[Qi'ra|Qi’ra]] (Support) ===&lt;br /&gt;
&lt;br /&gt;
Qi’ra becomes '''Prepared''' when an enemy suffers multiple ''Critical Hits'' during a turn.&lt;br /&gt;
&lt;br /&gt;
When becoming '''Prepared''', she gains 15% ''Turn Meter'' and ''Health Steal Up''. Other ally that used an ability this turn also gains ''Health Steal Up''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', her special ability ''Scattering Blast'' consume it to ''Dispel'' all buffs on all enemies and her special ability ''Joint Operation'' consume it to grant all other '''Prepared''' allies ''Defense Penetration Up'' for 3 turns and call them to ''Assist''.&lt;br /&gt;
&lt;br /&gt;
Qi’ra is farmable at Cantina Battle 3-B&lt;br /&gt;
&lt;br /&gt;
=== [[Vandor Chewbacca]] (Tank) ===&lt;br /&gt;
&lt;br /&gt;
Chewbacca becomes '''Prepared''' when he recovers to ''Max Protection'' from his '''Ferocious Protector''' unique ability:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health […]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While '''Prepared''', his special ability consumes it to deal double damage and to grant all '''Prepared''' allies ''Protection Up'' (30%) for 2 turns. His unique ability can also consume it to revive another &amp;lt;code&amp;gt;Light Side&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; ally at 60% ''Health''.&lt;br /&gt;
&lt;br /&gt;
Chewbacca is farmable at Dark Side 4-D&lt;br /&gt;
&lt;br /&gt;
===[[Young Han Solo]] (Attacker)===&lt;br /&gt;
&lt;br /&gt;
Han becomes '''Prepared''' by using his basic ability on target below 50% ''Turn Meter''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', Han has 70% chance to ''Assist'' another &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; ally (limited to once per turn) and his special ability ''Just In Time'' deals 25% more damage for each other '''Prepared''' ally. His special ability ''Just In Time'' consumes it to grant '''Prepared''' status to another target ally. Then, all '''Prepared''' allies gain ''Critical Damage Up'' and Han recovers ''Protection''.&lt;br /&gt;
&lt;br /&gt;
Han is always available at the Guild Store&lt;br /&gt;
&lt;br /&gt;
===[[Young Lando Calrissian]] (Attacker)===&lt;br /&gt;
&lt;br /&gt;
At the start of Lando’s turn, he has 40% chance to become '''Prepared'''. And for each debuffed enemy, he has 50% chance each to become '''Prepared'''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', Lando has +15 ''Critical Chance'' and +15% ''Critical Damage'' and his basic ability deals 25% more damage for each '''Prepared''' ally. His special ability ''Dealer’s Choice'' consumes it to grant '''Prepared''' status to another target ally. Then, all '''Prepared''' allies gain ''Speed Up'' for 2 turns.&lt;br /&gt;
&lt;br /&gt;
Lando is farmable at Fleet Battle 1-D&lt;br /&gt;
&lt;br /&gt;
== The Prepared squad ==&lt;br /&gt;
&lt;br /&gt;
This squad is composed of Qi’ra in the Leader slot, with L3-37, Vandor Chewbacca, Young Han Solo and Young Lando Calrissian. They all benefit from Qi’ra '''Tools of the Trade''' leader ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; allies have +20% ''Critical Chance''. In addition, whenever they score a ''Critical Hit'', they recover 10% ''Protection'' and gain an additional bonus based on their ''Role'' for the rest of the battle. &amp;lt;code&amp;gt;Attacker&amp;lt;/code&amp;gt;: +10% ''Offense'' (stacking, max 3 stacks) &amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt;: +20% ''Critical Avoidance'' (stacking, max 3 stacks) &amp;lt;code&amp;gt;Support&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Healer&amp;lt;/code&amp;gt;: +20 ''Speed'' (stacking, max 3 stacks)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
At the start of each encounter, L3-37 becomes '''Prepared''' and ''Taunt'' for 1 turn. She will use her basic ability to stack ''Max Health'' bonus and save her '''Spark of Hope''' special ability to Heal and buff&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;10%&amp;quot; | Character&lt;br /&gt;
! align=&amp;quot;center&amp;quot; width=&amp;quot;30%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daring Advance ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Defense Down for 2 turns. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If L3-37 is '''Prepared''', she gains +10% Max Health (stacking) until end of the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spark of Hope ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy and gain Taunt for 1 turn. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': Heal all Scoundrel and Droid allies for 50% of L3’s Max Health, then grant all '''Prepared''', allies Tenacity Up for 2 turns. If any other allies are '''Prepared''', reduce this ability’s cooldown by 1. L3-37 is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | For the Droids ''(Unique)''&lt;br /&gt;
| At the start of L3-37’s turns, if L3-37 didn’t take damage from an enemy since her last turn she becomes '''Prepared'''. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Self Modification ''(Unique)''&lt;br /&gt;
| L3-37 has +25% Max Protection. When L3-37 becomes '''Prepared''', she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes '''Prepared'''. At the start of battle, L3-37 gains the Enhance '''MK I''' special ability. '''&amp;lt;code&amp;gt;MK I&amp;lt;/code&amp;gt;''': Gain +50% Counter Chance for the rest of the battle and become '''Prepared'''. When used, this ability upgrades to '''MK II'''. '''&amp;lt;code&amp;gt;MK II&amp;lt;/code&amp;gt;''': Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become '''Prepared'''. When used, this ability upgrades to '''MK III'''. '''&amp;lt;code&amp;gt;MK III&amp;lt;/code&amp;gt;''': Increase Counter Chance to 100% for the rest of the battle and become '''Prepared'''. This ability may only be used once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Scattering Blast ''(Special)''&lt;br /&gt;
| Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Qi’ra is '''Prepared''', Dispel all buffs on all enemies. Then, Qi’ra is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Joint Operation ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': Grant all other '''Prepared''' allies Defense Penetration Up for 3 turns and call them to Assist, and Qi’ra is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insult to Injury ''(Unique)''&lt;br /&gt;
| While attacking, Qi’ra has +40% Potency if her target isn’t debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi’ra becomes '''Prepared''' and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vandor Chewbacca&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freedom Fighter ''(Special)''&lt;br /&gt;
| Deal Physical damage, based on Chewbacca’s Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Chewbacca is '''Prepared''', he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability’s cooldown by 2, and grants all '''Prepared''' allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vandor Chewbacca&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ferocious Protector ''(Unique)''&lt;br /&gt;
| While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes '''Prepared'''. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is '''Prepared'''. Then, Chewbacca is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trick Shot ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes '''Prepared''' if target was below 50% Turn Meter.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Just In Time ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy. This attack deals 25% more damage for each other '''Prepared''' ally. Target other ally recovers Protection equal to 50% of damage dealt. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Young Han Solo is '''Prepared''', target other ally becomes '''Prepared''' and Han is no longer '''Prepared'''. Then, all '''Prepared''' allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ready For Anything ''(Unique)''&lt;br /&gt;
| When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While '''Prepared''', Han has 70% chance to Assist another Scoundrel ally’s attack during their turn, limited once per turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silent Shot ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each '''Prepared''' ally. If it’s Young Lando Calrissian’s turn, enemies can’t gain buffs or bonus Turn Meter during this attack. This attack can’t be Countered.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dealer’s Choice ''(Special)''&lt;br /&gt;
| Dispel target other ally, then grant them Stealth and Potency Up for 2 turns. Young Lando Calrissian gains 50% Turn Meter. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Young Lando Calrissian is '''Prepared''', target other ally becomes '''Prepared''' and Lando is no longer '''Prepared'''. Then, all '''Prepared''' allies gain Speed Up for 2 turns and this ability’s cooldown is reduced by 1.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perfect Timing ''(Unique)''&lt;br /&gt;
| If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is '''Prepared''' he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian’s turn, he has a 40% chance to become '''Prepared'''. Additionally, for each debuffed enemy, he has 50% chance each to become '''Prepared'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;br /&gt;
  [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=L3-37&amp;diff=7348</id>
		<title>L3-37</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=L3-37&amp;diff=7348"/>
		<updated>2018-12-31T09:41:46Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{#seo:&lt;br /&gt;
 |description=L3-37 - Droid Tank that can dispel allies and has multiple ways to increase her stats permanently&lt;br /&gt;
 |og:image={{filepath:L3_37.png}}&lt;br /&gt;
 }}&lt;br /&gt;
{{Infobox character &lt;br /&gt;
|name=L3-37 &lt;br /&gt;
|image=L3_37.png&lt;br /&gt;
|alignment=[[:Category:Light Side|Light Side]] &lt;br /&gt;
|categories=[[:Category:Droid|Droid]], [[:Category:Scoundrel|Scoundrel]], [[:Category:Smuggler|Smuggler]]&lt;br /&gt;
|power=21168&lt;br /&gt;
|role=[[:Category:Tank|Tank]] &lt;br /&gt;
|ship=[[Lando's Millennium Falcon]]}}&lt;br /&gt;
&lt;br /&gt;
Droid Tank that can dispel allies and has multiple ways to increase her stats permanently&lt;br /&gt;
== Lore ==&lt;br /&gt;
General background, Race, home planet, affiliations (link to jedi, galactic republic etc). Nothing too detailed since it then takes away from game. &lt;br /&gt;
&lt;br /&gt;
=== Further Media Appearance ===&lt;br /&gt;
Where the character is found aside from GoH game. So which movies, which bigger video games etc (in some cases books/comics may be relevant)&lt;br /&gt;
&lt;br /&gt;
== Strengths ==&lt;br /&gt;
Both in terms of area of the game, such as specifically good in say TW (on toons like Enfys) and against specific teams (i.e. imps vs ns). Link to relevant write ups&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
Both in terms of area of the game (i.e. bad in hstr due to relying on debuffs) and against specific teams (i.e. bad against foresight teams). Again link to write ups.&lt;br /&gt;
&lt;br /&gt;
== Farming Locations ==&lt;br /&gt;
Locations where this character is farmable&lt;br /&gt;
&lt;br /&gt;
== Playstyle ==&lt;br /&gt;
General notes about the playstyle the toon can be used in&lt;br /&gt;
&lt;br /&gt;
=== Zeta &amp;amp; Omega Abilities ===&lt;br /&gt;
Specify what the zetas and omegas are available and if/where it's recommended for i.e. zeta that changes toon like zFinn or whether just an additive zeta like K2 or someone&lt;br /&gt;
&lt;br /&gt;
=== Mod Recommendations ===&lt;br /&gt;
List mod recommendations for this character&lt;br /&gt;
&lt;br /&gt;
=== Synergy Teams ===&lt;br /&gt;
Most likely links to a new page containing information about synergies for this character&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Any interesting trivia or facts about a toon that might be of interest to people, was thinking of things like Mace and GMY having attacks named after their combat forms, or Plo having Clone and Jedi synergy etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Tank]]&lt;br /&gt;
[[Category:Light Side]]&lt;br /&gt;
&lt;br /&gt;
    [[Category:Droid]]&lt;br /&gt;
    [[Category:Scoundrel]]&lt;br /&gt;
    [[Category:Smuggler]]&lt;br /&gt;
    [[Category:Prepared]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
	<entry>
		<id>https://swgoh.wiki/index.php?title=Prepared&amp;diff=7347</id>
		<title>Prepared</title>
		<link rel="alternate" type="text/html" href="https://swgoh.wiki/index.php?title=Prepared&amp;diff=7347"/>
		<updated>2018-12-31T09:37:24Z</updated>

		<summary type="html">&lt;p&gt;PopGoesTheWza: Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox buff_debuff&lt;br /&gt;
|name=Prepared&lt;br /&gt;
|image=&lt;br /&gt;
|type=[[:Category:Other|Other]]&lt;br /&gt;
}}'''Prepared''' is a status which some characters can gain during a battle. It is not a buff and cannot be duplicated nor dispelled.&lt;br /&gt;
&lt;br /&gt;
The mechanic of the Prepared status is very unique to the game. The manner to become Prepared and its effects is specific for each character.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
There are five characters working with the '''Prepared''' status mechanic. They all are &amp;lt;code&amp;gt;Light Side&amp;lt;/code&amp;gt; aligned with &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Smuggler&amp;lt;/code&amp;gt; affiliations. '''L3-37''' has the additional &amp;lt;code&amp;gt;Droid&amp;lt;/code&amp;gt; affiliation.&lt;br /&gt;
&lt;br /&gt;
=== [[L3-37]] (Tank) ===&lt;br /&gt;
&lt;br /&gt;
L3-37 becomes '''Prepared''' at the beginning of each encounter and by not taking enemy taking damage since her last turn. Additionally, the '''Self Modification''' unique ability grants an ''Enhance MK I/MK II/MK III'' special ability which can be used three time in a battle and have L3-37 become '''Prepared'''.&lt;br /&gt;
&lt;br /&gt;
When becoming '''Prepared''', she gains ''Taunt''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', her basic ability increases her ‘Max Health’ by +10% (stacking), while her special ability consumes it to heal &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Droid&amp;lt;/code&amp;gt; allies, and buff all '''Prepared''' allies with ''Tenacity Up'' for 2 turn.&lt;br /&gt;
&lt;br /&gt;
L3-37 is farmable at Cantina Battle 5-A&lt;br /&gt;
&lt;br /&gt;
=== [[Qi'ra|Qi’ra]] (Support) ===&lt;br /&gt;
&lt;br /&gt;
Qi’ra becomes '''Prepared''' when an enemy suffers multiple ''Critical Hits'' during a turn.&lt;br /&gt;
&lt;br /&gt;
When becoming '''Prepared''', she gains 15% ''Turn Meter'' and ''Health Steal Up''. Other ally that used an ability this turn also gains ''Health Steal Up''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', her special ability ''Scattering Blast'' consume it to ''Dispel'' all buffs on all enemies and her special ability ''Joint Operation'' consume it to grant all other '''Prepared''' allies ''Defense Penetration Up'' for 3 turns and call them to ''Assist''.&lt;br /&gt;
&lt;br /&gt;
Qi’ra is farmable at Cantina Battle 3-B&lt;br /&gt;
&lt;br /&gt;
=== [[Vandor Chewbacca]] (Tank) ===&lt;br /&gt;
&lt;br /&gt;
Chewbacca becomes '''Prepared''' when he recovers to ''Max Protection'' from his '''Ferocious Protector''' unique ability:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health […]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
While '''Prepared''', his special ability consumes it to deal double damage and to grant all '''Prepared''' allies ''Protection Up'' (30%) for 2 turns. His unique ability can also consume it to revive another &amp;lt;code&amp;gt;Light Side&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; ally at 60% ''Health''.&lt;br /&gt;
&lt;br /&gt;
Chewbacca is farmable at Dark Side 4-D&lt;br /&gt;
&lt;br /&gt;
===[[Young Han Solo]] (Attacker)===&lt;br /&gt;
&lt;br /&gt;
Han becomes '''Prepared''' by using his basic ability on target below 50% ''Turn Meter''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', Han has 70% chance to ''Assist'' another &amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; ally (limited to once per turn) and his special ability ''Just In Time'' deals 25% more damage for each other '''Prepared''' ally. His special ability ''Just In Time'' consumes it to grant '''Prepared''' status to another target ally. Then, all '''Prepared''' allies gain ''Critical Damage Up'' and Han recovers ''Protection''.&lt;br /&gt;
&lt;br /&gt;
Han is always available at the Guild Store&lt;br /&gt;
&lt;br /&gt;
===[[Young Lando Calrissian]] (Attacker)===&lt;br /&gt;
&lt;br /&gt;
At the start of Lando’s turn, he has 40% chance to become '''Prepared'''. And for each debuffed enemy, he has 50% chance each to become '''Prepared'''.&lt;br /&gt;
&lt;br /&gt;
While '''Prepared''', Lando has +15 ''Critical Chance'' and +15% ''Critical Damage'' and his basic ability deals 25% more damage for each '''Prepared''' ally. His special ability ''Dealer’s Choice'' consumes it to grant '''Prepared''' status to another target ally. Then, all '''Prepared''' allies gain ''Speed Up'' for 2 turns.&lt;br /&gt;
&lt;br /&gt;
Lando is farmable at Fleet Battle 1-D&lt;br /&gt;
&lt;br /&gt;
== The Prepared squad ==&lt;br /&gt;
&lt;br /&gt;
This squad is composed of Qi’ra in the Leader slot, with L3-37, Vandor Chewbacca, Young Han Solo and Young Lando Calrissian. They all benefit from Qi’ra '''Tools of the Trade''' leader ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;code&amp;gt;Scoundrel&amp;lt;/code&amp;gt; allies have +20% ''Critical Chance''. In addition, whenever they score a ''Critical Hit'', they recover 10% ''Protection'' and gain an additional bonus based on their ''Role'' for the rest of the battle. &amp;lt;code&amp;gt;Attacker&amp;lt;/code&amp;gt;: +10% ''Offense'' (stacking, max 3 stacks) &amp;lt;code&amp;gt;Tank&amp;lt;/code&amp;gt;: +20% ''Critical Avoidance'' (stacking, max 3 stacks) &amp;lt;code&amp;gt;Support&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Healer&amp;lt;/code&amp;gt;: +20 ''Speed'' (stacking, max 3 stacks)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
At the start of each encounter, L3-37 becomes '''Prepared''' and ''Taunt'' for 1 turn. She will use her basic ability to stack ''Max Health'' bonus and save her '''Spark of Hope''' special ability to Heal and buff&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! align=&amp;quot;left&amp;quot; width=&amp;quot;10%&amp;quot; | Character&lt;br /&gt;
! align=&amp;quot;center&amp;quot; width=&amp;quot;30%&amp;quot; | Ability&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daring Advance ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Defense Down for 2 turns. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If L3-37 is '''Prepared''', she gains +10% Max Health (stacking) until end of the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spark of Hope ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy and gain Taunt for 1 turn. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': Heal all Scoundrel and Droid allies for 50% of L3’s Max Health, then grant all '''Prepared''', allies Tenacity Up for 2 turns. If any other allies are '''Prepared''', reduce this ability’s cooldown by 1. L3-37 is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | For the Droids ''(Unique)''&lt;br /&gt;
| At the start of L3-37’s turns, if L3-37 didn’t take damage from an enemy since her last turn she becomes '''Prepared'''. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | L3-37&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Self Modification ''(Unique)''&lt;br /&gt;
| L3-37 has +25% Max Protection. When L3-37 becomes '''Prepared''', she gains Taunt for 1 turn. At the start of each encounter, L3-37 becomes '''Prepared'''. At the start of battle, L3-37 gains the Enhance '''MK I''' special ability. '''&amp;lt;code&amp;gt;MK I&amp;lt;/code&amp;gt;''': Gain +50% Counter Chance for the rest of the battle and become '''Prepared'''. When used, this ability upgrades to '''MK II'''. '''&amp;lt;code&amp;gt;MK II&amp;lt;/code&amp;gt;''': Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become '''Prepared'''. When used, this ability upgrades to '''MK III'''. '''&amp;lt;code&amp;gt;MK III&amp;lt;/code&amp;gt;''': Increase Counter Chance to 100% for the rest of the battle and become '''Prepared'''. This ability may only be used once.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Scattering Blast ''(Special)''&lt;br /&gt;
| Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Qi’ra is '''Prepared''', Dispel all buffs on all enemies. Then, Qi’ra is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Joint Operation ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': Grant all other '''Prepared''' allies Defense Penetration Up for 3 turns and call them to Assist, and Qi’ra is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Qi’ra&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Insult to Injury ''(Unique)''&lt;br /&gt;
| While attacking, Qi’ra has +40% Potency if her target isn’t debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi’ra becomes '''Prepared''' and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vandor Chewbacca&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freedom Fighter ''(Special)''&lt;br /&gt;
| Deal Physical damage, based on Chewbacca’s Max Health instead of his Attack Damage, to target enemy twice. Target other ally recovers Health equal to 50% of the damage dealt. Then, Chewbacca and target other ally gain Protection Up (30%) for 2 turns. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Chewbacca is '''Prepared''', he deals double damage for this attack, recovers Health equal to 50% of the damage dealt, reduces this ability’s cooldown by 2, and grants all '''Prepared''' allies Protection Up (30%) for 2 turns. Then, Chewbacca is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vandor Chewbacca&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ferocious Protector ''(Unique)''&lt;br /&gt;
| While Chewbacca is buffed, he has 100% Counter Chance. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When Chewbacca recovers to Max Protection this way, he becomes '''Prepared'''. When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is '''Prepared'''. Then, Chewbacca is no longer '''Prepared'''.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Trick Shot ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes '''Prepared''' if target was below 50% Turn Meter.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Just In Time ''(Special)''&lt;br /&gt;
| Deal Physical damage to target enemy. This attack deals 25% more damage for each other '''Prepared''' ally. Target other ally recovers Protection equal to 50% of damage dealt. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Young Han Solo is '''Prepared''', target other ally becomes '''Prepared''' and Han is no longer '''Prepared'''. Then, all '''Prepared''' allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Han Solo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ready For Anything ''(Unique)''&lt;br /&gt;
| When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of battle. While '''Prepared''', Han has 70% chance to Assist another Scoundrel ally’s attack during their turn, limited once per turn.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silent Shot ''(Basic)''&lt;br /&gt;
| Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each '''Prepared''' ally. If it’s Young Lando Calrissian’s turn, enemies can’t gain buffs or bonus Turn Meter during this attack. This attack can’t be Countered.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dealer’s Choice ''(Special)''&lt;br /&gt;
| Dispel target other ally, then grant them Stealth and Potency Up for 2 turns. Young Lando Calrissian gains 50% Turn Meter. '''&amp;lt;code&amp;gt;Prepared&amp;lt;/code&amp;gt;''': If Young Lando Calrissian is '''Prepared''', target other ally becomes '''Prepared''' and Lando is no longer '''Prepared'''. Then, all '''Prepared''' allies gain Speed Up for 2 turns and this ability’s cooldown is reduced by 1.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Young Lando Calrissian&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Perfect Timing ''(Unique)''&lt;br /&gt;
| If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is '''Prepared''' he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian’s turn, he has a 40% chance to become '''Prepared'''. Additionally, for each debuffed enemy, he has 50% chance each to become '''Prepared'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Other]]&lt;/div&gt;</summary>
		<author><name>PopGoesTheWza</name></author>
	</entry>
</feed>