Other Status

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Some units have abilities that grant a status effect that is not considered a Buff or a Debuff so they cannot be dispelled, resisted, prevented or copied. These status effects are indicated in the game by a blue icon, but some older ones are still indicated using red or green. Below is a list of all the Other Status Effects that are currently in the game, click on one below to see more information on them including all units that can apply them.

IconNameOnlyDescription
Status Effect-Advance.pngAdvanceCharactersTaunt,which can't be dispelled or prevented. Other 501st allies can't lose Health.
File:Status Effect-Ancestral Resolve.pngAncestral ResolveCharacters+2% Defense and +1% Max Health; whenever this character deals True damage, deal additional True damage based on the number of stacks, which can't be evaded
Status Effect-Armor Shred.pngArmor ShredCharacters-50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff.
Status Effect-Ashes of the Republic.pngAshes of the RepublicCharactersLord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge
File:Status Effect-Axis.pngAxisCharactersGain additional effects when using abilities
Status Effect-Beskar Ingot.pngBeskar IngotCharactersUsed to bestow Beskar Armor on allies. Max 3 stacks.
Status Effect-Capital Ship Sabotaged.pngCapital Ship SabotagedShipsThe next allied ship called to Reinforce is immediately destroyed upon deployment
Status Effect-Charge.pngChargeCharacters+5% Offense per stack
Status Effect-Command.pngCommandCharactersThe Blaster Turret assists whenever this character uses an ability during their turn
File:Status Effect-Configuration - Crossguard.pngConfiguration - CrossguardCharacters+50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking
File:Status Effect-Configuration - Double-Bladed.pngConfiguration - Double-BladedCharacters+50% Offense and Tenacity; +2 Speed per stack of Impetuous
File:Status Effect-Configuration - Dual Wield.pngConfiguration - Dual WieldCharacters+100% Counter Chance and +50% Defense; enemies have -2% Offense per stack of Impetuous; when another ally attacks out of turn, this character is called to assist, limit once per turn
Status Effect-Contract.pngContractCharactersVaries based on lead bounty hunter contract
File:Status Effect-Coruscant Commander.pngCoruscant CommanderCharactersThis character can't be defeated if there is an active ally Lord Vader
Status Effect-Courage.pngCourageCharactersWhen damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health.
Status Effect-Cover.pngCoverCharactersCan't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented.
File:Status Effect-Curator.pngCuratorCharactersGain additional effects when using abilities
Status Effect-Dark Trooper Squad.pngDark Trooper SquadCharactersThis unit has 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad.
Status Effect-Deadly Bluff.pngDeadly BluffCharactersBoushh's Abilities gain additional effects against this character
File:Status Effect-Deflective Target.pngDeflective TargetCharactersAhsoka can ignore taunt effects to target this character, and takes a bonus turn after using an ability while targeting this unit; dispels if this character Stealths
Status Effect-Determination.pngDeterminationCharactersWhenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.
Status Effect-Devouring Swarm.pngDevouring SwarmShips+2% Offense per stack
File:Status Effect-Disciple.pngDiscipleCharacters+15 Speed and immune to Ability Block
File:Status Effect-Discipline.pngDisciplineCharactersAttacks can't be countered; whenever this character gains a stack of Protection Over Time they also gain a stack of Heal Over Time for 2 turns; this character's attacks ignore Protection
Status Effect-Dominance.pngDominanceCharactersEnemies can't counterattack;First Order allies have +100% counter chance and +50% Critical Damage
Status Effect-Droid Battalion.pngDroid BattalionCharactersEach stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance.
Status Effect-Endless Horde.pngEndless HordeCharactersIf Nightsister Zombie survived damage from her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). The effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived.
File:Status Effect-Expendable Asset.pngExpendable AssetCharactersCan't Stealth and can always be targeted by enemies. Lose 70% Max Health and gain 70% Offense. Whenever Rebel Trooper uses its Basic ability, inflict Defense Down on the target enemy for 2 turns, which can't be evaded or resisted. Whenever Rebel Trooper uses a Special ability, they are inflicted Marked for 2 turns which can't be copied or dispelled and gain Retribution for 2 turns which can't be dispelled.
Status Effect-Extortion.pngExtortionCharactersUsing Extortion removes it, recover 10% Health, and grants Separatist enemies Profit.
Status Effect-Force Energy.pngForce EnergyCharactersAt 100 stacks, lose all stacks and gain Unleashed
Status Effect-Furious.pngFuriousCharactersAbilities gain additional effects, can't gain Fury
Status Effect-Fury.pngFuryCharactersAt 10 stacks, is consumed and character gains Furious instead.
Status Effect-Guard.pngGuardCharactersCan't be critically hit, immune to Daze and Stun, +25% Critical Chance
File:Status Effect-History of the Galaxy, Part One.pngHistory of the Galaxy, Part OneCharactersCertain allies gain additional effects; whenever a second ally Spectre loses Exile for the first time, this ability upgrades to History of the Galaxy, Part Two
File:Status Effect-History of the Galaxy, Part Three.pngHistory of the Galaxy, Part ThreeCharactersCertain allies gain additional effects
File:Status Effect-History of the Galaxy, Part Two.pngHistory of the Galaxy, Part TwoCharactersCertain allies gain additional effects; if there were 5 Spectre allies at the start of battle and there are no allies with Exile, this ability upgrades to History of the Galaxy, Part Three
Status Effect-Hive Mind.pngHive MindCharactersVarious effects depending on character and ability. Cannot be dispelled or prevented.
File:Status Effect-Impetuous.pngImpetuousCharacters+1% Offense, -1% Defense; abilities have additional effects
Status Effect-Insight.pngInsightCharactersCharacters gain additional effects and abilities based on the number of stacks.
Status Effect-Inspired.pngInspiredCharactersResistance characters gain bonuses when they are Inspired; this effect expires after receiving 3 critical hits
File:Status Effect-Investigation.pngInvestigationCharactersIncreased effects from abilities; only one enemy can gain stacks of Investigation at a time
Status Effect-Isolate.pngIsolateCharactersCan’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled.
Status Effect-Leader Contract Reward.pngLeader Contract RewardCharactersVarious effects depending on the squad leader. Cannot be dispelled or prevented.
Status Effect-Linked.pngLinkedCharactersThis character is Linked. At the start of a Linked characters turn each Linked enemy loses 20% Max Protection and Sith Eternal Emperor gains 25% of the amount lost. Cannot critically hit and damage dealt is decreased by 25%.
File:Status Effect-Magick Stealth.pngMagick StealthCharactersCan't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth
Status Effect-Mastery Decreased.pngMastery DecreasedCharactersThis unit's current Mastery is lower than its starting value.
Status Effect-Mastery Increased.pngMastery IncreasedCharactersThis unit's current Mastery is higher than its starting value.
Status Effect-Merciless Target.pngMerciless TargetCharactersDarth Vader must target a unit with this or a taunt effect and takes a bonus turn after using an ability while targeting this unit. This effect cannot be evaded or resisted.
Status Effect-MK I.pngMK ICharactersGain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II
Status Effect-MK II.pngMK IICharactersGain +30% Critical Avoidance and +1--% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III
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