Fleet Commander

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Fleet Commander ...

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Characters

Ships

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Admiral Ackbar-portrait.png
Unit-Ship-Home One-portrait.png
Home One
Status Effect-Tactical Genius.pngTactical Genius
Fleet Arena Store Fleet Arena Token 400  (10x)
Galactic War Store
Guild Events Store Mk I Guild Event Token 400  (10x)
Squad Arena Store Squad Arena Token 400  (10x)
Unit-Character-Admiral Piett-portrait.png
Tex.charui executor.png
Executor
Status Effect-Offense Up.pngOffense Up
Status Effect-Stealth.pngStealth
Status Effect-The Emperor's Trap.pngThe Emperor's Trap
Status Effect-Daze.pngDaze
Status Effect-Fear.pngFear
Status Effect-Marked.pngMarked
Status Effect-Inevitable Failure.pngInevitable Failure
Light Side Battles: 6-B (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Admiral Raddus-portrait.png
Unit-Ship-Profundity-portrait.png
Profundity
Status Effect-Taunt.pngTaunt
Status Effect-Protection Up.pngProtection Up
Status Effect-Spark of Rebellion.pngSpark of Rebellion
Dark Side Battles: 4-A (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Amilyn Holdo-portrait.png
Unit-Ship-Raddus-portrait.png
Raddus
Status Effect-Foresight.pngForesight
Status Effect-Taunt.pngTaunt
Status Effect-Daze.pngDaze
Status Effect-Defense Down.pngDefense Down
Status Effect-Evasion Down.pngEvasion Down
Dark Side Battles: 7-C (Hard) Game-Icon-Energy.png20 (2x)
Unit-Character-Darth Revan-portrait.png
Unit-Ship-Leviathan-portrait.png
Leviathan
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Shock.pngShock
Status Effect-Fear.pngFear
Status Effect-Ferocity.pngFerocity
Scourge of the Old Republic
Unit-Character-General Grievous-portrait.png
Unit-Ship-Malevolence-portrait.png
Malevolence
Status Effect-Health Steal Up.pngHealth Steal Up
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Stun.pngStun
Status Effect-Target Lock.pngTarget Lock
Status Effect-Marked.pngMarked
Fleet Arena Store Fleet Arena Token 400  (5x)
Shard Store Shard Token 2250  (5x)
Shard Token 4500  (10x)
Shard Token 13500  (30x)
Unit-Character-General Hux-portrait.png
Unit-Ship-Finalizer-portrait.png
Finalizer
Status Effect-Advantage.pngAdvantage
Status Effect-Dominance.pngDominance
Dark Side Battles: 6-A (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-General Kenobi-portrait.png
Unit-Ship-Negotiator-portrait.png
Negotiator
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Retribution.pngRetribution
Status Effect-Taunt.pngTaunt
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Guild Activity Store
Tank Takedown
Unit-Character-Grand Admiral Thrawn-portrait.png
Unit-Ship-Chimaera-portrait.png
Chimaera
Status Effect-Ability Block.pngAbility Block
Status Effect-Defense Down.pngDefense Down
Status Effect-Fracture.pngFracture
Status Effect-Stun.pngStun
Artist of War
Unit-Character-Grand Moff Tarkin-portrait.png
Unit-Ship-Executrix-portrait.png
Executrix
Status Effect-Potency Up.pngPotency Up
Status Effect-Critical Chance Down.pngCritical Chance Down
Status Effect-Offense Down.pngOffense Down
Fleet Arena Store Fleet Arena Token 400  (10x)
Galactic War Store
Guild Events Store Mk I Guild Event Token 400  (10x)
Squad Arena Store Squad Arena Token 400  (10x)
Unit-Character-Mace Windu-portrait.png
Unit-Ship-Endurance-portrait.png
Endurance
Status Effect-Foresight.pngForesight
Status Effect-Resilient Defense.pngResilient Defense
Status Effect-Ability Block.pngAbility Block
Status Effect-Speed Down.pngSpeed Down
Status Effect-Stun.pngStun
Status Effect-Shatterpoint.pngShatterpoint
Light Side Battles: 2-E (Hard) Game-Icon-Energy.png12 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Squad Arena Store Squad Arena Token 400  (10x)

Leader Abilities

Unit-Character-Admiral Ackbar-portrait-tr.png Admiral Ackbar Game-Icon-Ability Material Omicron.png
Lead Synergy: Rebel

Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.

While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.

Unit-Character-Admiral Piett-portrait-tr.png Admiral Piett Game-Icon-Ability Material Omega.png
Lead Synergy: Empire
Synergy: Empire

Empire allies have +30% Offense and Potency. Light Side enemies have -30% Tenacity and -15 Speed. When an ally with Inevitable Failure critically hits an enemy, they gain 1 stack of Inevitable Failure and Defense Up for 2 turns.

Unit-Character-Admiral Raddus-portrait-tr.png Admiral Raddus Game-Icon-Ability Material Omicron.png
Lead Synergy: Rogue One
Synergy: Jyn ErsoExposeRebelRogue OneLight Side

For each Rogue One ally at the start of battle, Rogue One allies gain 10% Health, 12% Potency, 8 Speed, and 12% Tenacity. When an Empire enemy gains bonus Turn Meter, they are inflicted with Daze for 2 turns, which can't be resisted. If a Rogue One ally is critically hit by an enemy, that enemy gains Expose for 2 turns, which can't be resisted.

While in Grand Arenas: Rogue One allies gain 40% Max Protection. At the start of battle, all Rogue One allies gain Spark of Rebellion for 3 turns. When Spark of Rebellion is dispelled from an ally, they gain Critical Chance Up, Critical Damage Up, Defense Up, Health Up, Offense Up, Potency Up, and Protection Up (20%) for 2 turns.

Unit-Character-Darth Revan-portrait-tr.png Darth Revan Game-Icon-Ability Material Zeta.png
Lead Synergy: Sith Empire
Synergy: Sith Empire

Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns.

If all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage.

At the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted.

Unit-Character-General Grievous-portrait-tr.png General Grievous Game-Icon-Ability Material Zeta.png
Lead Synergy: DroidSeparatist
Synergy: Target Lock

All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack.

When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).

Unit-Character-General Hux-portrait-tr.png General Hux Game-Icon-Ability Material Omega.png
Lead Synergy: First Order
Synergy: AdvantageFirst Order

Basic attacks of First Order allies deal 50% more damage.

If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.

Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.

Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage

Unit-Character-General Kenobi-portrait-tr.png General Kenobi Game-Icon-Ability Material Mk III.png
Lead Synergy: Clone TrooperJedi
Synergy: Protection Up

Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.

Unit-Character-Grand Admiral Thrawn-portrait-tr.png Grand Admiral Thrawn Game-Icon-Ability Material Zeta.png
Lead Synergy: Empire

Empire allies have +15% Max Protection, +25% Offense, and gain 20% Turn Meter whenever they Resist a detrimental effect or suffer a debuff. Whenever an Empire ally gains or loses a status effect, they recover 2% Protection. Empire allies gain a new Special ability, Maneuver: Dispel all debuffs on this character and gain 50% Turn Meter (Cooldown 3).

Unit-Character-Grand Moff Tarkin-portrait-tr.png Grand Moff Tarkin Game-Icon-Ability Material Zeta.png
Lead Synergy: Empire

Empire allies gain 30 Speed. Inflict Defense Down and Expose for 2 turns on enemies that fall below 100% Health during Empire allies' turn. This effect can't be Resisted.

Unit-Character-Mace Windu-portrait-tr.png Mace Windu Game-Icon-Ability Material Omega.png
Lead Synergy: Jedi
Synergy: JediGalactic Republic

Jedi allies gain 20% Max Health and Offense, and recover 10% of their Health when they score a critical hit.


Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Chimaera-portrait.png
Unit-Character-Grand Admiral Thrawn-portrait.png
Grand Admiral Thrawn
Status Effect-Defense Up.pngDefense Up
Status Effect-Foresight.pngForesight
Status Effect-Offense Up.pngOffense Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Defense Down.pngDefense Down
Status Effect-Offense Down.pngOffense Down
Status Effect-Speed Down.pngSpeed Down
Imperial Chimaera
Unit-Ship-Endurance-portrait.png
Unit-Character-Mace Windu-portrait.png
Mace Windu
Status Effect-Retribution.pngRetribution
Status Effect-Taunt.pngTaunt
Status Effect-Valor.pngValor
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Protection Up.pngProtection Up
Status Effect-Target Lock.pngTarget Lock
Shard Store
Endurance Fleet Mastery
Tex.charui executor.png
Unit-Character-Admiral Piett-portrait.png
Admiral Piett
Status Effect-Foresight.pngForesight
Status Effect-Potency Up.pngPotency Up
Status Effect-Taunt.pngTaunt
Status Effect-Protection Up.pngProtection Up
Status Effect-Expose.pngExpose
Status Effect-Stun.pngStun
Discarded Doctrine
Unit-Ship-Executrix-portrait.png
Unit-Character-Grand Moff Tarkin-portrait.png
Grand Moff Tarkin
Status Effect-Offense Up.pngOffense Up
Status Effect-Potency Up.pngPotency Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Expose.pngExpose
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Shard Store
Executrix Fleet Mastery
Unit-Ship-Finalizer-portrait.png
Unit-Character-General Hux-portrait.png
General Hux
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Offense Down.pngOffense Down
Status Effect-Target Lock.pngTarget Lock
Status Effect-Hunted.pngHunted
Shard Store
General's Command
Unit-Ship-Home One-portrait.png
Unit-Character-Admiral Ackbar-portrait.png
Admiral Ackbar
Status Effect-Advantage.pngAdvantage
Status Effect-Master Plan.pngMaster Plan
Status Effect-Protection Up.pngProtection Up
Shard Store
Home One Fleet Mastery
Unit-Ship-Leviathan-portrait.png
Unit-Character-Darth Revan-portrait.png
Darth Revan
Status Effect-Taunt.pngTaunt
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Breach Immunity.pngBreach Immunity
Status Effect-We Have Returned.pngWe Have Returned
Status Effect-Daze.pngDaze
Status Effect-Shock.pngShock
Status Effect-Stun.pngStun
Status Effect-Fear.pngFear
Status Effect-Ferocity.pngFerocity
Status Effect-Doubt.pngDoubt
Status Effect-Isolate.pngIsolate
Status Effect-Capital Ship Sabotaged.pngCapital Ship Sabotaged
Dark Sovereign
Unit-Ship-Malevolence-portrait.png
Unit-Character-General Grievous-portrait.png
General Grievous
Status Effect-Overcharge.pngOvercharge
Status Effect-Offense Down.pngOffense Down
Status Effect-Stun.pngStun
Guild Events Store Mk II Guild Event Token 1350  (5x)
Mk II Guild Event Token 2700  (10x)
Mk II Guild Event Token 4050  (15x)
Unit-Ship-Negotiator-portrait.png
Unit-Character-General Kenobi-portrait.png
General Kenobi
Status Effect-Offense Up.pngOffense Up
Status Effect-Valor.pngValor
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Unending Loyalty.pngUnending Loyalty
Status Effect-Protection Up.pngProtection Up
Status Effect-Daze.pngDaze
Status Effect-Offense Down.pngOffense Down
Status Effect-Target Lock.pngTarget Lock
Guild Events Store Mk II Guild Event Token 1350  (5x)
Mk II Guild Event Token 2700  (10x)
Mk II Guild Event Token 4050  (15x)
Unit-Ship-Profundity-portrait.png
Unit-Character-Admiral Raddus-portrait.png
Admiral Raddus
Status Effect-Advantage.pngAdvantage
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Damage Immunity.pngDamage Immunity
Status Effect-Offense Up.pngOffense Up
Status Effect-Stealth.pngStealth
Status Effect-Taunt.pngTaunt
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Protection Up.pngProtection Up
Status Effect-Reinforced Hull.pngReinforced Hull
Status Effect-Daze.pngDaze
Status Effect-Ability Block.pngAbility Block
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Burning.pngBurning
Status Effect-Critical Chance Down.pngCritical Chance Down
Status Effect-Speed Down.pngSpeed Down
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Status Effect-Breach.pngBreach
Status Effect-Marked.pngMarked
Status Effect-Vulnerable.pngVulnerable
Status Effect-Shield Disruption.pngShield Disruption
Status Effect-Stranded.pngStranded
Stardust Transmission
Unit-Ship-Raddus-portrait.png
Unit-Character-Amilyn Holdo-portrait.png
Amilyn Holdo
Status Effect-Advantage.pngAdvantage
Status Effect-Evasion Up.pngEvasion Up
Status Effect-Foresight.pngForesight
Status Effect-Tenacity Up.pngTenacity Up
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Status Effect-Deflector Shield.pngDeflector Shield
Status Effect-Protection Up.pngProtection Up
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Expose.pngExpose
Status Effect-Healing Immunity.pngHealing Immunity
Shard Store
Admiral's Maneuver

Capital Ships

Unit-Ship-Chimaera-portrait-tr.png Chimaera Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllEmpire

All allies have +40% Critical Damage (doubled on Empire allies) and +15% Critical Chance. When an enemy is defeated, all allies gain 10% Tenacity (stacking) until the end of battle.

Reinforcement Bonus: Critical Chance Up for 2 turns.

Unit-Ship-Endurance-portrait-tr.png Endurance Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllGalactic Republic
Synergy: ValorGalactic Republic

All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

At the start of battle, all Clone Trooper allies gain Valor for 1 turn.

Enemies have -30% Offense when attacking Clone Trooper allies with Valor.

When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.

Unit-Ship-Executor-portrait-tr.png Executor Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: Bounty HuntersEmpire
Synergy: Target LockBounty HuntersEmpireBreach

Bounty Hunter allies have +35% Max Health, Max Protection, and Offense, and ignore Taunt on Crewless or Droid ships. At the start of battle, Bounty Hunter allies gain Tenacity Up for 2 turns, and Empire allies gain We Don't Need Their Scum for the rest of the battle, which can't be copied, dispelled, or prevented. Enemies attacking out of turn deal 50% less damage to Tank allies. Whenever an enemy reinforces, Bounty Hunter allies gain Evasion Up for 1 turn. Whenever an ally applies Breach to an enemy, they dispel all debuffs on themselves.

Whenever a Bounty Hunter ally deals damage with a Basic ability, they inflict Target Lock on the target enemy for 1 turn. The first time allies inflict Target Lock 20 times on enemies, dispel Breach Immunity and Chaff from all enemies, then each active enemy, enemies who are called in from Reinforcements, or summoned, are inflicted with Breach and Target Lock. These effects can't be prevented, dispelled, evaded, or resisted, and last until the end of the battle.

Reinforcement Bonus: Reinforcements gain Breach Immunity and Chaff for 2 turns

We Don't Need Their Scum: Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection

Unit-Ship-Executrix-portrait-tr.png Executrix Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllEmpire
Synergy: Empire

Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies. Allies also gain 20% Turn Meter whenever any ship is destroyed.

Reinforcement Bonus: Reinforcements gain Retribution for 3 turns.

Unit-Ship-Finalizer-portrait-tr.png Finalizer Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: First Order
Synergy: Target LockFirst OrderHunted

At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.

Unit-Ship-Home One-portrait-tr.png Home One Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllRebel
Synergy: Rebel

Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.

Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.

Unit-Ship-Leviathan-portrait-tr.png Leviathan Game-Icon-Ship Ability Material Prestige.png
Lead Synergy:
Synergy: SithSith Empire

Sith allies gain 15% Max Health. At the start of battle, Sith Ships gain Critical Hit Immunity for 1 turn, 1 stack of Ferocity, 1 stack of We Have Returned for 2 turns, and Sith Empire ships gain an additional stack of We Have Returned.

Whenever an enemy is summoned, reduce their Max Health by 50% until the end of the encounter. Enemies attacking out of turn can't critically hit Sith allies.

Whenever an enemy's debuff expires, a random allied Sith ship gains 1 stack of Ferocity for 2 turns (limit once per turn). Mark VI Interceptor gains an additional 10 stacks of Devouring Swarm when starting its first turn after it's deployed.

Whenever a non-Tank Sith ally is critically hit, all allied Sith Tanks gain Taunt for 2 turns.

Whenever an enemy reinforces, inflict Daze on all enemies for 1 turn. Sith ships are immune to Max Health reduction. Reinforcement Bonus: Reinforced Sith ships can't be evaded, gain 5 stacks of Ferocity, ignore Taunt effects until the end of the turn, and Stun target enemy for 1 turn, which can't be resisted when deployed.

Unit-Ship-Malevolence-portrait-tr.png Malevolence Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllDroidSeparatist
Synergy: DroidSeparatistBuzz Droids

Separatist allies have +50% Critical Avoidance. Malevolence triples the effects of Buzz Droids on enemies.

Each time the Malevolence uses a Special ability (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated.

Whenever another Separatist or Droid ally uses a Basic ability, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.

Reinforcement Bonus: Reinforcements gain Overcharge for 2 turns.

Unit-Ship-Negotiator-portrait-tr.png Negotiator Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllJediGalactic Republic
Synergy: Concussion MineValorTarget LockJediGalactic RepublicUnending Loyalty

All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.

Unit-Ship-Profundity-portrait-tr.png Profundity Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: RebelCargo Ship
Synergy: Rebel

At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn and ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn. Ally Rebel ships gain the following benefits based on their role:

- Cargo Ships: Immune to critical hits
- Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting
- Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage

Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%.

Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.

If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.

Reinforcement Bonus: Critical Chance Up for 2 turns.

Unit-Ship-Raddus-portrait-tr.png Raddus Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: AllResistance
Synergy: Resistance

Resistance allies deal 40% more damage and have +75% Max Protection. At the start of battle, Resistance allies gain Deflector Shield and Critical Hit Immunity for 2 turns. Whenever a Resistance ally loses Foresight, they gain Evasion Up and Protection Up (20%) for 2 turns.

When the Raddus uses the Holdo Maneuver, grant all allies Advantage, Tenacity Up, and Deflector Shield for 2 turns.

Reinforcement Bonus: Reinforcements gain Stealth for 3 turns. If the Reinforcement was a Resistance ally, they gain Deflector Shield for 2 turns.


Guides

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Characters

Ships

Notes

Trivia