Deal Physical damage to target enemy and inflict Target Lock for 1 turn, which can't be resisted by Rebels.
Target Lock: Inflict Burning for 1 turn.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Burning can't be dispelled from or resisted by Rebels
7
84
15
15
10
21250
+5% Damage
6
78
10
10
5
12500
Target Lock can't be resisted by Rebels
5
73
10
5
5000
+5% Damage
4
68
5
5
3750
+5% Damage
3
60
5
1250
+3% Damage
2
50
5
1250
+2% Damage
1
Description: Deal Physical damage to target enemy and inflict Target Lock for 1 turn.
Target Lock: Inflict Burning for 1 turn.
Proton Bombardment Special • Level 8 3 Turn Cooldown
Dispel all buffs on all enemies. Then, deal Physical damage and inflict Burning on them for 2 turns, which can't be dispelled from or resisted by Rebels. This ability can't be evaded.
Dispel all buffs on all enemies. Then, deal Physical damage and inflict Burning on them for 2 turns. This ability can't be evaded. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
Burning can't be dispelled from or resisted by Rebels
7
84
20
20
15
5
45000
+10% Damage
6
78
15
15
10
21250
+20% Burning chance
5
73
15
10
5
13750
+5% Damage
4
68
10
10
7500
+15% Burning chance
3
60
10
5
5000
+5% Damage
2
50
10
5
5000
+15% Burning chance
1
Description: Dispel all buffs on all enemies. Then, deal Physical damage to them with a 50% chance to inflict Burning for 2 turns. This ability can't be evaded. (3 Turn Cooldown)
Dual-Pod Design Unique • Level 8
The Imperial TIE bomber has +20% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 20% Max Protection every time another Empire ally enters battle from reinforcements. Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy.
The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.
While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies. Rebel enemies can't attack out of turn while Burning.
The Imperial TIE bomber has +20% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 20% Max Protection every time another Empire ally enters battle from reinforcements. Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy.
The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.
While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
Rebel enemies can't attack out of turn while Burning
7
85
20
15
10
5
32500
+10% Rebel damage penalty
6
80
15
10
5
13750
Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy
5
75
10
10
7500
+10% Rebel damage penalty
4
70
10
5
5000
+5% Max Protection gains
3
60
5
1250
+5% Rebel damage penalty
2
50
5
1250
+5% Max Protection gains
1
Description: The Imperial TIE bomber has +10% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 10% Max Protection every time another Empire ally enters battle from reinforcements.
The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 25% less damage.
While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies.
Reserve Ordnance Reinforcement • Level 3
Enter Battle: Inflict Burning on all enemies for 2 turns, which can't be dispelled from or resisted by Rebels. Then, call another random Empire ally to assist. This ability can't be evaded.
Burning can't be dispelled from or resisted by Rebels
2
75
25
175000
Call another random Empire ally to assist
1
Description:Enter Battle: Inflict Burning on all enemies for 2 turns. This ability can't be evaded.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
L-s1 Laser Cannons
Basic
25
25
10
15
?
?
?
Proton Bombardment
Special
30
30
20
15
?
?
?
Dual-Pod Design
Unique
25
25
10
20
?
?
?
Reserve Ordnance
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Imperial TIE Bomber within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
L-s1 Laser Cannons -
Proton Bombardment -
Dual-Pod Design -
Reserve Ordnance -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.