Search by property
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Jump to navigationJump to searchThis page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Critical Damage Down + (-50% Critical Damage)
- Disarm + (-50% Critical Damage and Offense (doesn't stack with Critical Damage Down or Offense Down); whenever this character uses a Basic ability, they gain Damage Over Time for 2 turns, which can't be resisted)
- Buzz Droids + (-50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine.)
- Armor Shred + (-50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff.)
- Demoralized + (-50% Offense, -25% Critical Chance, -25% Critical Damage; does not stack with other debuffs)
- Offense Down + (-50% Offense.)
- Translation + (1 Stack: +30% Max Health.<br/>2 Stacks: 15% Critical Chance.<br/>3 Stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn))
- Confuse + (1 Stack: Cannot gain buffs.<br/>2 Stacks: Cannot counter, assist, or gain bonus turn meter. (Raid Boss: -30% Counter chance.)<br/>3 Stacks: Increases cooldowns by 1 when this character uses their basic ability. (Raid Boss: -50% Defense.))
- Momentum + (Abilities gain additional effects based on the number of stacks.)
- Furious + (Abilities gain additional effects, can't gain '''Fury''')
- Retribution + (Adds 100% counter chance.)
- Bonus Protection + (Adds a variable amount of bonus protection for the rest of the battle.)
- Master Plan + (After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.)
- Deflective Target + (Ahsoka can ignore taunt effects to target this character, and takes a bonus turn after using an ability while targeting this unit; dispels if this character Stealths)
- Fearless + (All allies are immune to Expose and Fear; all allies have +50% Offense and Tenacity)
- Fury + (At 10 stacks, is consumed and character gains '''Furious''' instead.)
- Force Energy + (At 100 stacks, lose all stacks and gain Unleashed)
- Vengeance + (At 15 stacks, dispel all debuffs on all Sith allies, gain a bonus turn, then lose all stacks)
- Deflector Shield + (At start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copied)
- Persistence + (At the start of his turn, Cal does the fol … At the start of his turn, Cal does the following based on the number of stacks of Persistence that he has:<br/>- 10+ stacks: He and all Unaligned Force User allies gain Foresight for 2 turns<br/>- 20+ stacks: He and all Unaligned Force User allies gain Defense Up and Protection Up (30%) for 2 turns<br/>- 30 stacks: He inflicts Ability Block and Buff Immunity on all enemies for 2 turns, which can't be evaded or resisted, and all allies gain 50% Turn Meter, this effect is doubled for Light Side Unaligned Force Users; stacks of Persistence are reset Side Unaligned Force Users; stacks of Persistence are reset)
- Baktoid Shield Generator + (At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection.)
- Discipline + (Attacks can't be countered; whenever this character gains a stack of Protection Over Time they also gain a stack of Heal Over Time for 2 turns; this character's attacks ignore Protection)
- Riposte + (Attacks out of turn ignore Protection, can't be copied)
- Deadly Bluff + (Boushh's Abilities gain additional effects against this character)
- Expendable Asset + (Can't Stealth and can always be targeted b … Can't Stealth and can always be targeted by enemies. Lose 70% Max Health and gain 70% Offense. Whenever Rebel Trooper uses its Basic ability, inflict Defense Down on the target enemy for 2 turns, which can't be evaded or resisted. Whenever Rebel Trooper uses a Special ability, they are inflicted Marked for 2 turns which can't be copied or dispelled and gain Retribution for 2 turns which can't be dispelled.tion for 2 turns which can't be dispelled.)
- Breach Immunity + (Can't apply Breach to this unit.)
- Force Influence + (Can't assist, counter attack or gain buffs (raid bosses and Galactic Legends: -30% counter chance))
- Daze + (Can't assist, counter attack, or gain bonus Turn Meter)
- Exile + (Can't attack, gain buffs, or gain other positive effects during another character's turn; Raid bosses and Galactic Legends instead: any characters who damage them gain Crit Damage Up and Health Steal Up for 1 turn)
- Guard + (Can't be critically hit, immune to Daze and Stun, +25% Critical Chance)
- Critical Hit Immunity + (Can't be critically hit.)
- Unending Loyalty + (Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.)
- Instant Defeat Immunity + (Can't be instantly defeated)
- Endure + (Can't be instantly defeated; the first time this character would be reduced to 1% Health, dispel 1 stack of Endure, and recover 1% Health which can't be prevented)
- Magick Stealth + (Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth)
- Cover + (Can't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented.)
- Distracted + (Can't gain bonus Turn Meter)
- Pinned + (Can't gain bonus Turn Meter and has -25% Speed, doesn't stack with Breach or Speed Down)
- Doubt + (Can't gain bonus Turn Meter or buffs or recover Protection)
- Suspense + (Can't gain buffs; Gaining bonus Turn Meter … Can't gain buffs; Gaining bonus Turn Meter, recovering Protection, or gaining Protection Up will inflict Defense Down for 2 turns, which can't be evaded or resisted; if Suspense is dispelled, increase cooldowns by 1, which can't be resisted; If Suspense expires and is not dispelled, all Sith and Sith Empire enemies gain a stack of We Have Returned for 4 turns, which can't be copied, dispelled, or preventedh can't be copied, dispelled, or prevented)
- Deceived + (Can't target Sith Eternal Emperor during their turn if another Sith enemy is active. When an ability is used, Sith Eternal Emperor gain's 2% Ultimate Charge and recover's 2% Protection. Can't counter attack.)
- Isolate + (Can’t attack, gain buffs, or gain other po … Can’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled. for 1 turn. Can’t be copied or dispelled.)
- History of the Galaxy, Part Three + (Certain allies gain additional effects)
- History of the Galaxy, Part One + (Certain allies gain additional effects; whenever a second ally Spectre loses Exile for the first time, this ability upgrades to History of the Galaxy, Part Two)
- History of the Galaxy, Part Two + (Certain allies gain additional effects; if there were 5 Spectre allies at the start of battle and there are no allies with Exile, this ability upgrades to History of the Galaxy, Part Three)
- Stealth + (Character cannot be targeted directly.)
- Shock + (Character cannot heal, gain buffs, or gain bonus turn meter.)
- Healing Immunity + (Character cannot regain health or protection.)
- Damage Over Time + (Character loses 5% (0.01% for raid bosses) of max health each turn.)
- Stun + (Character misses a turn and cannot avoid attacks.)
- Insight + (Characters gain additional effects and abilities based on the number of stacks.)