Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
+15% Damage
7
84
15
15
10
21250
+10% Damage
6
78
10
10
5
12500
+5% Damage
5
73
10
5
5000
+5% Damage
4
68
5
5
3750
+10% Damage
3
60
5
1250
+5% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels.
Heavy Interference Special • Level 8 4 Turn Cooldown
Death Trooper Crew
Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. (4 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+15% Damage
7
11
20
20
15
5
45000
+10% Turn Meter Reduction
6
10
15
15
10
21250
+5% Damage
5
9
15
10
5
13750
+10% Turn Meter Reduction
4
8
10
10
7500
+5% Damage
3
7
10
5
5000
+10% Turn Meter Reduction
2
6
10
5
5000
+5% Damage
1
Description: Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 20% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed. (4 Turn Cooldown)
Imperial Support Special • Level 8 3 Turn Cooldown
Shoretrooper Crew
TIE Reaper and target ally gain Defense Up and Protection Up (30%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
TIE Reaper and target ally gain Defense Up and Protection Up (25%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+5% Protection
7
11
20
20
15
5
45000
+3% Protection
6
10
15
15
10
21250
+2% Protection
5
9
15
10
5
13750
+3% Protection
4
8
10
10
7500
+2% Protection
3
7
10
5
5000
+3% Protection
2
6
10
5
5000
+2% Protection
1
Description: TIE Reaper and target ally gain Defense Up and Protection Up (10%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up. (3 Turn Cooldown)
Grim Voyage Unique • Level 8
The enemy Capital Ship loses 15% Turn Meter whenever any ship is defeated, which can't be Resisted.
Description:Enter Battle: Remove 10% Turn Meter from all enemies.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Defensive Battery
Basic
25
25
10
15
?
?
?
Heavy Interference
Special
30
30
20
15
?
?
?
Imperial Support
Special
30
30
20
15
?
?
?
Grim Voyage
Unique
25
25
10
20
?
?
?
Defensive Formation
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod TIE Reaper within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Defensive Battery -
Heavy Interference -
Imperial Support -
Grim Voyage -
Defensive Formation -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.