Template:B-28 Extinction-class Bomber Abilities

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Tex.ability b28extinctionclassbomber basic.png

Laser Barrage
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to the target enemy. On a Critical Hit, the B-28 gains Defense Up for 2 turns.
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Tex.ability b28extinctionclassbomber special01.png

Bombing Run
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Sith Marauder-portrait.png
Sith Marauder
Crew
Deal Physical damage to all enemies and place Concussion Mines on them. After 1 turn, these Concussion Mines explode.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
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Tex.abilityui passive taunt.png

High-Value Target
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

The first time another Sith ally takes damage and any time another Sith ally drops below 100% Health, the B-28 gains Taunt for 2 turns. While Taunting, the B-28 gains +25% Critical Avoidance.

Whenever a Sith ally takes damage or evades an attack from an enemy, there is an 80% chance to place a Concussion Mine on that enemy. The B-28 recovers 15% Protection any time a Concussion Mine explodes on an enemy.
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Tex.abilityui passive sith.png

Bomber Backup
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Place 2 Concussion Mines on all enemies, which can't be Evaded. After 1 turn, these Concussion Mines explode. While the B-28 is active, Sith allies recover 5% Protection any time a Concussion Mine explodes on an enemy.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
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