Template:Emperor Palpatine Abilities

From SWGoH Wiki
Jump to navigationJump to search


Tex.ability palpatineemperor basic.png Lightning Strike
Basic Ability Material Omega Level 8

Deal Special damage to target enemy and Shock them for 3 turns. Then, Palpatine gains 15% Turn Meter for each Shocked enemy.

Shock: Can't gain Health, Buffs, or Bonus Turn Meter.
More Details

Tex.ability palpatineemperor special01.png Power of the Dark Side
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Special damage to all enemies with a 70% chance to Stun them for 1 turn. Shocked enemies are Stunned for 2 turns and have their Shock dispelled. All allies gain Offense Up for 2 turns.
More Details

Tex.ability palpatineemperor special02.png Let the Hate Flow
Special Ability Material Omega Level 8
3 Turn Cooldown

All other units lose 5% Health and Palpatine recovers Health equal to 150% of the total amount lost. Palpatine gains 50% Turn Meter for each Shocked enemy. All allies gain Health Steal Up for 1 turn.
More Details

Tex.abilityui passive empire.png Emperor of the Galactic Empire
Leader Ability Material Zeta Level 8

Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
Zeta
More Details
Emperor of the Galactic Empire

Tex.abilityui passive shock.png Crackling Doom
Unique Ability Material Zeta Level 8

While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.
More Details
Crackling Doom