Template:General Kenobi Abilities

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Tex.ability generalkenobi basic.png Intuitive Strike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 75% chance to grant Foresight to a random ally that doesn't have it for 2 turns. If all allies are buffed, deal double damage.
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Tex.ability generalkenobi special01.png The Negotiator
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs from all allies and grant them the opposite buffs, if any, for 2 turns. All allies that were not debuffed gain Retribution for 3 turns. General Kenobi gains 60% Turn Meter.
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Tex.ability generalkenobi special02.png Lead the Charge
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to target enemy and grant a random other ally Offense Up for 2 turns. Call all other buffed allies to assist, dealing 30% less damage. Jedi Knight Anakin and Ahsoka Tano are not affected by this damage penalty.
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Tex.abilityui passive hp.png 212th Attack Battalion Commander
Leader Ability Material Mk III Level 7

Jedi and Clone allies have +30% Max Health and +70% Defense. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn.
Mk III
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Tex.abilityui passive foresight.png Soresu
Unique Ability Material Zeta Level 8

At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.

If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.
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Soresu