Template:Home One Abilities

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Tex.ability moncalamarilibertycruiser basic.png

Mon Cal Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and call a random ally to Assist.
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Tex.ability moncalamarilibertycruiser special01.png

Seize the Advantage
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Dispel all debuffs on target ally. That ally recovers 50% Health and 50% Protection, and all allies gain Advantage for 2 turns.
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Tex.ability moncalamarilibertycruiser special02.png

Defiant Volley
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Deal Special damage to all enemies and call two random allies to Assist.
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Tex.ability moncalamarilibertycruiser special03.png

Master Plan
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

All allies gain 100% Turn Meter and the Master Plan buff for 1 turn, which can't be Prevented or Dispelled. This ability starts on cooldown.

Master Plan: After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter.
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Tex.abilityui passive rebel.png

Band Together
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-Admiral Ackbar-portrait.png
Admiral Ackbar
Crew
Whenever an ally attacks out of turn, they have +50% Critical Damage and gain Protection Up (30%) for 2 turns. These bonuses are doubled for Rebel allies.

Reinforcement Bonus: Reinforcements gain Advantage for 1 turn.
Prestige
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