Template:Imperial Super Commando Abilities

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Tex.ability imperial super commando basic.png Seize the Advantage
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
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Tex.ability imperial super commando special01.png Superior Tactics
Special Ability Material Omega Level 8
2 Turn Cooldown

Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
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Tex.abilityui passive counterattack.png Upper Hand
Unique Ability Material Omega Level 8

Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.

If all allies were Dark Side Mandalorians or Empire at the start of battle:

- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection

- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
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Tex.abilityui passive def.png Super Commando Beskar Armor
Unique Ability Material Omega Level 8

Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.

The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
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