Template:Imperial Super Commando Abilities
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Seize the Advantage
Basic Level 8
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
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Level 7:
Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | ![]() 5 | 43800 | +15% Damage and attack again if the target had less than 50% Turn Meter |
7 | 66 | ![]() 16 ![]() 13 ![]() 9 | 24700 | +15% Offense Down Chance |
6 | 56 | ![]() 10 ![]() 9 ![]() 6 | 8200 | +10% Damage |
5 | 46 | ![]() 7 ![]() 7 ![]() 5 | 4100 | +5% Damage |
4 | 36 | ![]() 5 ![]() 5 ![]() 4 | 2100 | +15% Offense Down Chance |
3 | 26 | ![]() 4 ![]() 4 | 1400 | +10% Damage |
2 | 16 | ![]() 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 40% chance to inflict Offense Down for 2 turns. |
Superior Tactics
Special Level 8
2 Turn Cooldown
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
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Level 7:
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | ![]() 5 | 80400 | Cooldown - 1 and +15% Damage |
7 | 68 | ![]() 12 ![]() 10 ![]() 7 | 45200 | +15% Buff Immunity Chance |
6 | 58 | ![]() 8 ![]() 7 ![]() 5 | 15100 | +10% Damage |
5 | 48 | ![]() 5 ![]() 5 ![]() 4 | 7500 | +5% Damage |
4 | 38 | ![]() 4 ![]() 4 ![]() 3 | 3800 | +15% Buff Immunity Chance |
3 | 28 | ![]() 3 ![]() 3 | 2500 | +10% Damage |
2 | 18 | ![]() 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and dispel all buffs on them with a 70% chance to inflict Buff Immunity for 2 turns. (3 Turn Cooldown) |
Upper Hand
Unique Level 8
Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
If all allies were Dark Side Mandalorians or Empire at the start of battle:
- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection
- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
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Unlocks at Gear Level 2.
Level 7:
Imperial Super Commando has +55% Counter Chance, and gains +12% Offense for each enemy with no buffs.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | ![]() 5 | 80400 | +10% Counter Chance and +3% Offense |
7 | 70 | ![]() 10 ![]() 9 ![]() 6 | 32900 | +3% Offense |
6 | 60 | ![]() 7 ![]() 6 ![]() 4 | 11000 | +10% Counter Chance |
5 | 50 | ![]() 5 ![]() 4 ![]() 3 | 5500 | +3% Offense |
4 | 40 | ![]() 3 ![]() 3 ![]() 3 | 2700 | +10% Counter Chance |
3 | 30 | ![]() 3 ![]() 3 | 1800 | +3% Offense |
2 | 20 | ![]() 2 | 900 | +10% Counter Chance |
1 | Description: Imperial Super Commando has +25% Counter Chance, and gains +3% Offense for each enemy with no buffs. |
Super Commando Beskar Armor
Unique Level 8
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
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Level 7:
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health and Max Protection.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | ![]() 5 | 80400 | The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead |
7 | 70 | ![]() 10 ![]() 9 ![]() 6 | 32900 | Imperial Super Commando and Gar Saxon gain 10% Max Protection |
6 | 60 | ![]() 7 ![]() 6 ![]() 4 | 11000 | Imperial Super Commando and Gar Saxon gain 10% Max Protection |
5 | 50 | ![]() 5 ![]() 4 ![]() 3 | 5500 | Imperial Super Commando and Gar Saxon gain 10% Max Health |
4 | 40 | ![]() 3 ![]() 3 ![]() 3 | 2700 | Imperial Super Commando and Gar Saxon gain 10% Max Health |
3 | 30 | ![]() 3 ![]() 3 | 1800 | Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance |
2 | 20 | ![]() 2 | 900 | Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance |
1 | Description: Imperial Super Commando and Gar Saxon gain 30% Defense. |