Template:Imperial TIE Bomber Abilities

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Tex.ability tiebomber basic.png

L-s1 Laser Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Target Lock for 1 turn, which can't be resisted by Rebels.

Target Lock: Inflict Burning for 1 turn, which can't be dispelled from or resisted by Rebels.
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Tex.ability tiebomber special01.png

Proton Bombardment
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Dispel all buffs on all enemies. Then, deal Physical damage and inflict Burning on them for 2 turns, which can't be dispelled from or resisted by Rebels. This ability can't be evaded.
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Tex.abilityui passive empire.png

Dual-Pod Design
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

The Imperial TIE bomber has +20% Max Protection for each active Empire ally (including the allied Capital Ship) when it enters battle and gains 20% Max Protection every time another Empire ally enters battle from reinforcements. Empire allies ignore 20% Defense for each Rebel and each Target Locked enemy.

The Imperial TIE bomber gains Taunt at the end of the turn if an enemy is Target Locked and the TIE bomber isn't already Taunting. This effect expires at the end of the turn if there are no Target Locked enemies. While any Rebel enemy is Target Locked, all Rebel enemies deal 50% less damage.

While enemies are inflicted with Burning, they have -25% Offense, doubled for Light Side enemies. Rebel enemies can't attack out of turn while Burning.
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Tex.abilityui passive bomb.png

Reserve Ordnance
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Inflict Burning on all enemies for 2 turns, which can't be dispelled from or resisted by Rebels. Then, call another random Empire ally to assist. This ability can't be evaded.
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