Template:MG-100 StarFortress SF-17 Abilities
From SWGoH Wiki
Jump to navigationJump to search
Gunners, Look Alive
Basic • Level 8
If it's the StarFortress' turn, deal Physical damage twice. Inflict Target Lock for 2 turns.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
ShowMore Details
Begin Drop Sequence
Special • Level 8
3 Turn Cooldown
Resistance Trooper
Crew
Crew
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
ShowMore Details
Tico Sister Legacy
Special • Level 8
3 Turn Cooldown
Rose Tico
Crew
Crew
Recover 50% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed.
ShowMore Details
The Sweet Spot
Unique • Level 8
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
ShowMore Details
All Clear, Bring the Bombs
Reinforcement • Level 3
Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.
ShowMore Details