Template:Negotiator Abilities

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Tex.ability negotiator basic.png

Impeccable Timing
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.

Target Lock: Inflict Offense Down for 2 turns
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Republic Protection
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.

Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
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Tex.ability negotiator special02.png

Mobilize
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
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Y-Wing Assault
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
12 Turn Cooldown

Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
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Tex.abilityui passive faction galacticrepublic.png

Republic Determination
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Kenobi-portrait.png
General Kenobi
Crew
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Prestige
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