Template:R2-D2 Abilities
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Electroshock Prod
Basic Level 8
Deal Physical damage to target enemy with an 80% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets.
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Level 7:
Deal Physical damage to target enemy with a 65% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | ![]() 5 | 43800 | +15% Damage and +15% Stun Chance |
7 | 66 | ![]() 16 ![]() 13 ![]() 9 | 24700 | +15% Stun Chance |
6 | 56 | ![]() 10 ![]() 9 ![]() 6 | 8200 | +10% Damage |
5 | 46 | ![]() 7 ![]() 7 ![]() 5 | 4100 | +5% Damage |
4 | 36 | ![]() 5 ![]() 5 ![]() 4 | 2100 | +15% Stun Chance |
3 | 26 | ![]() 4 ![]() 4 | 1400 | +10% Damage |
2 | 16 | ![]() 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. This attack deals 30% more damage to Burning targets. |
Smoke Screen
Special Level 8
4 Turn Cooldown
Target ally gains Foresight and Advantage for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter.
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Level 7:
Target ally gains Foresight for 2 turns and all other allies gain Stealth for 2 turns. R2-D2 gains 40% Turn Meter. (5 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | ![]() 5 | 80400 | Cooldown - 1 and target ally gains Advantage for 2 turns |
7 | 68 | ![]() 12 ![]() 10 ![]() 7 | 45200 | +10% Stealth Chance |
6 | 58 | ![]() 8 ![]() 7 ![]() 5 | 15100 | +10% Turn Meter gain |
5 | 48 | ![]() 5 ![]() 5 ![]() 4 | 7500 | +10% Stealth Chance |
4 | 38 | ![]() 4 ![]() 4 ![]() 3 | 3800 | +10% Turn Meter gain |
3 | 28 | ![]() 3 ![]() 3 | 2500 | +10% Stealth Chance |
2 | 18 | ![]() 2 | 1300 | +10% Turn Meter gain |
1 | Description: Target ally gains Foresight for 2 turns and all other allies have a 70% chance to gain Stealth for 2 turns. R2-D2 gains 10% Turn Meter. (5 Turn Cooldown) |
Improvise
Special Level 8
4 Turn Cooldown
Deal Special damage to all enemies and inflict Burning for 3 turns. This attack can't be Evaded.
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Unlocks at Gear Level 2.
Level 7:
Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. (5 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | ![]() 5 | 80400 | Cooldown - 1 and Burning Duration + 1 |
7 | 70 | ![]() 12 ![]() 10 ![]() 7 | 45200 | +15% Damage |
6 | 60 | ![]() 8 ![]() 7 ![]() 5 | 15100 | +10% Damage |
5 | 50 | ![]() 5 ![]() 5 ![]() 4 | 7500 | +5% Damage |
4 | 40 | ![]() 4 ![]() 4 ![]() 3 | 3800 | +15% Damage |
3 | 30 | ![]() 3 ![]() 3 | 2500 | +10% Damage |
2 | 20 | ![]() 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to all enemies and inflict Burning for 2 turns. This attack can't be Evaded. (5 Turn Cooldown) |
Combat Analysis
Unique Level 8
While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.
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Unlocks at Gear Level 4.
Level 7:
While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | ![]() 30 ![]() 13 ![]() 20 | 125000 | While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them |
7 | 72 | ![]() 10 ![]() 9 ![]() 6 | 32900 | +2% Accuracy |
6 | 62 | ![]() 7 ![]() 6 ![]() 4 | 11000 | +2% Critical Chance |
5 | 52 | ![]() 5 ![]() 4 ![]() 3 | 5500 | +2% Accuracy |
4 | 42 | ![]() 3 ![]() 3 ![]() 3 | 2700 | +2% Critical Chance |
3 | 32 | ![]() 3 ![]() 3 | 1800 | +2% Accuracy |
2 | 22 | ![]() 2 | 900 | +2% Critical Chance |
1 | Description: While R2-D2 is active, all allies gain 4% Critical Chance and 4% Accuracy. |
Combat Analysis
Number Crunch
Unique Level 8
At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.
At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.
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Unlocks at Gear Level 6.
Level 7:
At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | ![]() 30 ![]() 13 ![]() 20 | 125000 | At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated |
7 | 74 | ![]() 10 ![]() 9 ![]() 6 | 32900 | +5% Protection |
6 | 64 | ![]() 7 ![]() 6 ![]() 4 | 11000 | +3% Offense |
5 | 54 | ![]() 5 ![]() 4 ![]() 3 | 5500 | +3% Potency |
4 | 44 | ![]() 3 ![]() 3 ![]() 3 | 2700 | +2% Offense |
3 | 34 | ![]() 3 ![]() 3 | 1800 | +2% Potency |
2 | 24 | ![]() 2 | 900 | +5% Health |
1 | Description: At the start of battle, R2-D2 gains 5% Max Protection for each Droid ally, 5% Offense for each Galactic Republic ally, 5% Max Health for each Rebel ally, and 5% Potency for each Resistance ally. |
Number Crunch