Template:Raven's Claw Abilities
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Force-Guided Laser Cannons
Basic • Level 8
Deal Physical damage to target enemy. If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on target enemy.
Target Lock: Call another random non-Scoundrel Rebel ally to assist
Target Lock: Call another random non-Scoundrel Rebel ally to assist
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Out of the Sun
Special • Level 8
4 Turn Cooldown
Deal Physical damage to all enemies and remove 50% Turn Meter from the target enemy. If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy.
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Battle Flow Manipulation
Unique • Level 8
At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:
- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of every enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
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Guiding Foresight
Unique • Level 8
Kyle Katarn
Crew
Crew
Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects. If they attack an enemy without a Taunt effect their Foresight is dispelled. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
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Your Shields Will Fall
Reinforcement • Level 3
Enter Battle: Raven's Claw gains Critical Damage Up and Stealth for 2 turns, and target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted.
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