Template:TIE Reaper Abilities

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Tex.ability tiereaper basic.png

Defensive Battery
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Offense Down for 1 turn if that enemy has no debuffs. This effect can't be resisted by Rebels.
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Tex.ability tiereaper special01.png

Heavy Interference
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
4 Turn Cooldown

Unit-Character-Death Trooper-portrait.png
Death Trooper
Crew
Deal Physical damage to target enemy and Dispel all buffs from them. If that enemy had no buffs, increase their cooldowns by 1 and remove 50% Turn Meter. These effects can't be Resisted. If this attack removes any Turn Meter, it deals 1% more damage for each 1% Turn Meter removed.
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Tex.ability tiereaper special02.png

Imperial Support
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Shoretrooper-portrait.png
Shoretrooper
Crew
TIE Reaper and target ally gain Defense Up and Protection Up (30%) for 2 turns. If that ally is Empire, they receive an additional 20% Protection Up.
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Tex.abilityui passive kill.png

Grim Voyage
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

The enemy Capital Ship loses 15% Turn Meter whenever any ship is defeated, which can't be Resisted.
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Tex.abilityui passive systems.png

Defensive Formation
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Remove 10% Turn Meter from all enemies. Inflict Defense Down to all enemies for 2 turns. All allies gain 10% Turn Meter.
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