Template:Young Lando Calrissian Abilities

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Tex.ability younglando basic.png Silent Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally. If it's Young Lando Calrissian's turn, enemies can't gain buffs or bonus Turn Meter during this attack. This attack can't be Countered.
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Tex.ability younglando special01.png Hot Hand
Special Ability Material Omega Level 8
14 Turn Cooldown

Deal Physical damage to target enemy and inflict Ability Block for 1 turn. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1.
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Tex.ability younglando special02.png Dealer's Choice
Special Ability Material Omega Level 8
3 Turn Cooldown

Dispel target other ally, then grant them Stealth and Potency Up for 2 turns. Young Lando Calrissian gains 50% Turn Meter.

Prepared: If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Then, all Prepared allies gain Speed Up for 2 turns and this ability's cooldown is reduced by 1.
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Tex.abilityui passive crit buff.png Perfect Timing
Unique Ability Material Zeta Level 8

If Young Lando Calrissian is buffed he has +15% Critical Chance and +15% Critical Damage. Additionally, if Young Lando Calrissian is Prepared he has +15% Critical Chance and +15% Critical Damage. At the start of Young Lando Calrissian's turn, he has a 40% chance to become Prepared. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared.
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Perfect Timing