Dark Side Imperial Retaliation platoon requirements are always the same.
Platoon Zone 1 - AT-AT Assault - Rebel Guerrilla Strike
| Enable Abilities
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Level 1: Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies.
Level 2: +50 Cooldown Speed.
Level 3: +45% bonus damage.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns.
Level 2: Remove 35% chance to Daze target with first attack each encounter.
Level 1: Remove 25% chance to gain Advantage at start of encounter.
Disabled: (Rebel Guerrilla Strike Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 2 - Rebel Supply Lines - AT-AT Assault
| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves.
Level 2: -20% Health recovery per turn and -20% Dispel chance.
Level 1: -25% Defense and -10% Critical Avoidance.
Disabled: (Supply Lines Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Enable Abilities
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Level 1: Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies.
Level 2: +50 Cooldown Speed.
Level 3: +45% bonus damage.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 3 - Orbital Bombardment - Ion Cannon Blast - Rebel Supply Lines
| Enable Abilities
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Level 1: Deal Physical damage to all enemies with a 75% chance to inflict Ability Block for 1 turn. This ability starts on cooldown. In addition, this ability is disabled in territories protected by the Planetary Shield ability.
Level 2: +35% Damage.
Level 3: +30 Cooldown Speed.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: Deal Special damage to target enemy, remove 100% Turn Meter, and Stun them for 1 turn. This ability starts without cooldown.
Level 2: -30 Cooldown Speed. No longer reduces Turn Meter.
Level 1: -20 Cooldown Speed. This ability starts on cooldown.
Disabled: (Ion Cannon Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves.
Level 2: -20% Health recovery per turn and -20% Dispel chance.
Level 1: -25% Defense and -10% Critical Avoidance.
Disabled: (Supply Lines Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 4 - Rebel Strafing Run - Planetary Shield - AT-AT Assault
| Disable Abilities
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Starts at Level 3
Level 3: Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown.
Level 2: -30 Cooldown Speed.
Level 1: -20% bonus damage.
Disabled: (Rebel Strafing Run Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: Planetary Shield ability is active in the Rebel Base (Main Entrance), Rebel Base (South Entrance), Forward Trenches, Overlook, Power Generator, and Rear Trenches territories. Orbital Bombardment is disabled.
Level 2: Planetary Shield ability is active in the Rebel Base (Main Entrance), Rebel Base (South Entrance), Forward Trenches, and Overlook territories. Orbital Bombardment is enabled on the Power Generator and Rear Trenches.
Level 1: Planetary Shield ability is active in the Rebel Base (Main Entrance) and Rebel Base (South Entrance) territories. Orbital Bombardment is enabled on the Forward Trenches, Overlook, Power Generator, and Rear Trenches.
Disabled: Planetary Shield ability is inactive in all territories. Orbital Bombardment is enabled on the Rebel Base (Main Entrance), Rebel Base (South Entrance), Forward Trenches, Overlook, Power Generator, and Rear Trenches territories.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Enable Abilities
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Level 1: Deal bonus damage to target enemy equal to 40% of the target's Maximum Health. Inflict Healing Immunity to target with a 50% chance to inflict to other enemies.
Level 2: +50 Cooldown Speed.
Level 3: +45% bonus damage.
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 5 - Rebel Strafing Run - Rebel Supply Lines - Rebel Guerrilla Strike
| Disable Abilities
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Starts at Level 3
Level 3: Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown.
Level 2: -30 Cooldown Speed.
Level 1: -20% bonus damage.
Disabled: (Rebel Strafing Run Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves.
Level 2: -20% Health recovery per turn and -20% Dispel chance.
Level 1: -25% Defense and -10% Critical Avoidance.
Disabled: (Supply Lines Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns.
Level 2: Remove 35% chance to Daze target with first attack each encounter.
Level 1: Remove 25% chance to gain Advantage at start of encounter.
Disabled: (Rebel Guerrilla Strike Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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Platoon Zone 6 - Rebel Strafing Run - Rebel Guerrilla Strike - Rebel Supply Lines
| Disable Abilities
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Starts at Level 3
Level 3: Deal bonus damage to all enemies equal to 60% of their Maximum Health, Dispel all buffs on them, and remove 30% Turn Meter. In addition, inflict Defense Down on target enemy for 3 turns. This ability starts on cooldown.
Level 2: -30 Cooldown Speed.
Level 1: -20% bonus damage.
Disabled: (Rebel Strafing Run Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +10% Critical Chance and a 25% chance to gain Advantage at the start of each Encounter. In addition, each ally's first successful attack each encounter has a 35% chance to also Daze the target for 2 turns.
Level 2: Remove 35% chance to Daze target with first attack each encounter.
Level 1: Remove 25% chance to gain Advantage at start of encounter.
Disabled: (Rebel Guerrilla Strike Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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| Disable Abilities
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Starts at Level 3
Level 3: All enemies have +50% Defense and +10% Critical Avoidance. In addition, they recover 20% Health at the start of their turn with a 60% chance to Dispel all debuffs from themselves.
Level 2: -20% Health recovery per turn and -20% Dispel chance.
Level 1: -25% Defense and -10% Critical Avoidance.
Disabled: (Supply Lines Destroyed)
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| Platoon 1 |
Platoon 4
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| Platoon 2 |
Platoon 5
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| Platoon 3 |
Platoon 6
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